////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 5.52
//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////

#define _ARMA_

//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0.5 };
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";



class Stage1
{
	texture="x\TBD_M119\addons\M119\tbd_m119\data\three_nohq.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage2
{
	texture="a3\data_f\destruct\destruct_rust_cdt.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={3,0,0};
		up[]={0,3,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage3
{
	texture="a3\data_f\destruct\destruct_rust_mca.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={0.89999998,0,0};
		up[]={0,0.89999998,0};
		dir[]={0,0,0};
		pos[]={0.1,0.30000001,0};
	};
};
class Stage4
{
	texture="x\TBD_M119\addons\M119\tbd_m119\data\three_as.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage5
{
	texture="a3\data_f\destruct\destruct_rust_smdi.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={0.89999998,0,0};
		up[]={0,0.89999998,0};
		dir[]={0,0,0};
		pos[]={0.1,0.30000001,0};
	};
};
class Stage6 {
	texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
	uvSource = "tex";
	class uvTransform {
		aside[] = { 1, 0, 0 };
		up[] = { 0, 1, 0 };
		dir[] = { 0, 0, 1 };
		pos[] = { 0, 0, 0 };
	};
};
class Stage7 {
	texture = "a3\data_f\env_land_ca.paa";
	useWorldEnvMap = "true";
	uvSource = "tex";
	class uvTransform {
		aside[] = { 1, 0, 0 };
		up[] = { 0, 1, 0 };
		dir[] = { 0, 0, 1 };
		pos[] = { 0, 0, 0 };
	};
};
class StageTI {
	texture = "a3\data_f\default_vehicle_ti_ca.paa";
};