class CfgSkeletons
{
    class Default
    {
        isDiscrete = 0;
        skeletonInherit = "";
        skeletonBones[] = {};
    };

     class tbd_M119_skeleton: Default
	{
		pivotsModel="";
		isDiscrete = 0;
		skeletonInherit = "";
		skeletonBones[] =
		{   "plate_front",	"",
            "rest",	"",
            "plate_back",	"rest",
            "rightwheel",	"rest",
            "leftwheel", "rest",
			"otocvez", "rest",
            "handle_horizontal", "rest",
            "otochlaven", "otocvez",
            "small_wheel", "otocvez",
            "handle_vertical", "otocvez",
            "barrel", "otochlaven",
            "trigger", "otochlaven",
            "magazine_translation_bone", "otochlaven",
            "magazine", "magazine_translation_bone",
            "hydraulics", "otocvez",
            "breech", "barrel",
            "handle_breech", "barrel"

		};
	};
};

class CfgModels
{
    class Default
    {
        sectionsInherit="";
        sections[] = {};
        skeletonName = "";
    };

 class tbd_M119: Default
    {
        sectionsInherit = "";
        sections[] =
        {
        };
        skeletonName = "tbd_M119_skeleton";

class Animations
        {
            
             class leftwheel
            {
                type="rotation";
                source="recoil_rest_source";
                selection="leftwheel";
                axis="axis_wheels";
                minValue=0.0;
                maxValue=10.0;
                angle0 = "rad +360";
                angle1 = "rad -360";
            };
            class rightwheel
            {
                type="rotation";
                source="recoil_rest_source";
                selection="rightwheel";
                axis="axis_wheels";
                minValue=0.0;
                maxValue=10.0;
                angle0 = "rad +360";
                angle1 = "rad -360";
            };
             class howitzer_rotation
            {
                type="rotationY";
                source="howitzer_rotation_source";
                selection="rest";
                axis="axis_howitzer";
                minValue = "rad -360";
                maxValue = "rad +360";
                angle0 = "rad +360";
                angle1 = "rad -360";
            };

             class rest
            {
                type="rotation";
                source="rest_rotation_source";
                selection="rest";
                axis="axis_wheels";
                minValue = "rad -360";
                maxValue = "rad +360";
                angle0 = "rad +360";
                angle1 = "rad -360";
            };
            
            class MainTurret {
                type = "rotationY";
                source = "mainTurret";
                selection = "OtocVez";
                axis = "OsaVeze";
                minValue = "rad -360";
                maxValue = "rad +360";
                angle0 = "rad -360";
                angle1 = "rad +360";
                memory = 1;
            };

            class MainTurretT: MainTurret {
                source = "mainTurretT_source";
            };

            class rotation_handle_horizontal {
                type = "rotation";
                source = "mainTurret";
                sourceAddress = "loop";
                selection = "handle_horizontal";
                axis = "axis_handle_horizontal";
                minValue = "0";
                maxValue = "1";
                angle0 = "rad 0";
                angle1 = "rad +5760";
                memory = 1;
            };

            class trigger_rotation {
                type = "rotation";
                source = "trigger_rotation_source";
                selection = "trigger";
                axis = "axis_trigger";
                minValue = "0";
                maxValue = "1";
                angle0 = "rad 0";
                angle1 = "rad +30";
                memory = 1;
            };

            class rotation_handle_vertical {
                type = "rotation";
                source = "mainGun";
                sourceAddress = "loop";
                selection = "handle_vertical";
                axis = "axis_handle_vertical";
                minValue = "0";
                maxValue = "1";
                angle0 = "rad 0";
                angle1 = "rad +11520";
                memory = 1;
            };

            class MainGun : MainTurret {
                type = "rotationX";
                source = "mainGun";
                selection = "OtocHlaven";
                axis = "OsaHlaven";
                minValue = "rad -360";
                maxValue = "rad +360";
                angle0 = "rad -360";
                angle1 = "rad +360";
            };

            class MainGunT: MainGun {
                source = "mainGunT_source";
            };

             class recoil_rest
            {
                type="translation";
                source="recoil_rest_source";
                selection="rest";
                axis="axis_rest";
                minValue=0.0;
                maxValue=20;
                offset0 = "0.0";
                offset1 = "-2";
                animPeriod = 10;
            };

             class recoil_barrel
            {
                type="translation";
                source="recoil_barrel_source";
                selection="barrel";
                axis="axis_barrel";
                minValue=0.0;
                maxValue=20;
                offset0 = "0.0";
                offset1 = "-1";
                animPeriod = 10;
            };

             class open_breech
            {
                type="translation";
                source="open_breech_source";
                selection="breech";
                axis="axis_breech";
                minValue=0.0;
                maxValue=20;
                offset0 = "0.0";
                offset1 = "-2";
                animPeriod = 10;
            };


             class handle_breech
            {
                type="rotation";
                source="handle_breech_source";
                selection="handle_breech";
                axis="axis_handle";
                minValue=0.0;
                maxValue=1;
                angle0 = "rad 0";
                angle1 = "rad 80";
                animPeriod = 10;
                memory = 1;
            };
             class hydraulics
            {
                type="rotation";
                source="mainGun";
                sourceAddress = "loop";
                selection="hydraulics";
                axis="axis_hydraulics";
                minValue = "rad -309";
                maxValue = "rad +309";
                angle0 = "rad +360";
                angle1 = "rad -360";
                memory = 1;
            };

            class hydraulicsT: hydraulics {
                source = "hydraulicsT_source";
            }

             class rotation_small_wheel {
                type = "rotation";
                source = "mainGun";
                sourceAddress = "loop";
                selection = "small_wheel";
                axis = "axis_small_wheel";
                minValue = "rad -180";
                maxValue = "rad +180";
                angle0 = "rad -360";
                angle1 = "rad +360";
                memory = 1;
            };




           class MainGunOptics : MainGun {
                selection = "gunnerview";
                axis = "gunnerview";
            };

            class magazine_load
            {
                type="translation";
                source="magazine_load_source";
                selection="magazine_translation_bone";
                axis="axis_magazine";
                minValue=0.0;
                maxValue=1;
                offset0 = "0.0";
                offset1 = "-0.515";
                animPeriod = 10;
            };

            class magazine_hide
            {
                type="hide";
                source="magazine_hide_source";
                selection="magazine";
                hideValue=1;
            };
            class plate_front_hide
            {
                type="hide";
                source="plate_front_source";
                selection="plate_front";
                hideValue=1;
            };
            class plate_back_hide
            {
                type="hide";
                source="plate_back_source";
                selection="plate_back";
                hideValue=1;
            };
        };

};
};

