class CfgSoundSets {
	class TBD_M119_SHOT_SOUNDSET {
		soundShaders[] = {QUOTE(TBD_M119_SHOT_SOUNDSHADER)};
		volumeFactor = 1.6;
		volumeCurve = "InverseSquare2Curve";
		sound3DProcessingType = "WeaponMediumShot3DProcessingType";
		distanceFilter = "weaponShotDistanceFreqAttenuationFilter";
		spatial = 1;
		doppler = 0;
		loop = 0;
	};
};
