diff --git a/.hemtt/project.toml b/.hemtt/project.toml
index c67c191..894d786 100644
--- a/.hemtt/project.toml
+++ b/.hemtt/project.toml
@@ -10,7 +10,7 @@ exclude=[".vscode/**/*"]
[version]
major=0
minor=1
-patch=7
+patch=8
git_hash=0
diff --git a/addons/m119/XEH_preInit.sqf b/addons/m119/XEH_preInit.sqf
index d05a943..7f691ed 100644
--- a/addons/m119/XEH_preInit.sqf
+++ b/addons/m119/XEH_preInit.sqf
@@ -52,3 +52,11 @@ GVAR(LAST_ROT_LEFT) = 0;
call FUNC(rotateLeft);
}, {},
[0x1E, [false, false, false]], true] call CBA_fnc_addKeybind;
+
+[
+ QGVAR(EJECT),
+ "CHECKBOX",
+ [LLSTRING(EJECT), LLSTRING(EJECT_DESC)],
+ QUOTE(ADDON_NICE),
+ true
+] call CBA_fnc_addSetting;
diff --git a/addons/m119/functions/fnc_eject.sqf b/addons/m119/functions/fnc_eject.sqf
index 95ce769..1afa84b 100644
--- a/addons/m119/functions/fnc_eject.sqf
+++ b/addons/m119/functions/fnc_eject.sqf
@@ -22,4 +22,26 @@
No
*/
+#include "..\script_component.hpp"
+if (!GVAR(EJECT)) exitWith {};
+
+params ["_arty"];
+
+// tbd_mortars_105mm_casing_spent
+private _spawnPoint = _arty modelToWorldVisual (_arty selectionPosition ["casing_spawn", "Memory"]);
+private _soundPos = _arty modelToWorldVisual (_arty selectionPosition ["casing_hit", "Memory"]);
+private _dirAndUp = _arty selectionVectorDirAndUp ["casing_spawn", "Memory"];
+
+_dirAndUp set [0, _arty vectorModelToWorld _dirAndUp#0];
+_dirAndUp set [1, _arty vectorModelToWorld _dirAndUp#1];
+
+// Spawn a new magazine at this position
+private _casing = createVehicle ["tbd_mortars_105mm_casing_spent", _spawnPoint, [], 0, "CAN_COLLIDE"];
+_casing setVectorDirAndUp _dirAndUp;
+
+_casing allowDamage false;
+
+// Add vertical force to the magazine
+[{params ["_casing"]; _casing addForce [_casing vectorModelToWorld [0, -100, 0], [0, 0, 0]];}, [_casing]] call CBA_fnc_execNextFrame;
+playsound3D [QPATHTO_R(TBD_M119\sounds\casing_drop.ogg), _casing, false, _soundPos , 5, 1, 30, 0.5];
diff --git a/addons/m119/script_component.hpp b/addons/m119/script_component.hpp
index cb5d170..7c4cd33 100644
--- a/addons/m119/script_component.hpp
+++ b/addons/m119/script_component.hpp
@@ -15,7 +15,8 @@
#define PREP_SUB(subfolder,fncName) [QPATHTOF(functions\subfolder\DOUBLES(fnc,fncName).sqf), QUOTE(DFUNC(DOUBLES(subfolder,fncName)))] call CBA_fnc_compileFunction
#define TBD_MORT(cmp,fncName) tbd_mortars##_##cmp##_##fnc##_##fncName
-//#define TBD_MORT(cmp,fncName) tbd##_##cmp##_##fnc##_##fncName
+
+#define ADDON_NICE TBD M119
#define TBD_M119 tbd_m119
#define TBD_M119_WEAPON tbd_m119_weapon
diff --git a/addons/m119/stringtable.xml b/addons/m119/stringtable.xml
index fa6df91..6a7f832 100644
--- a/addons/m119/stringtable.xml
+++ b/addons/m119/stringtable.xml
@@ -86,5 +86,15 @@
Vybít
Разрядить
+
+ Eject casing
+ Vyhodit nábojnici
+ Выбросить гильщу
+
+
+ Should a casing be ejected when breech is opened after a shot was fired
+ Má se vyhodit nábojnice po otevření závodky po vystřelení
+ Должна гильза выброситься после открытия казенника после выстрела
+