Different trigger height for laser guided
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@@ -45,31 +45,35 @@ _arty animateSource ["magazine_load_source", 0, true];
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if (!isServer) exitWith {};
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if (!isServer) exitWith {};
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// "Temp" fix for cluster and laser guided because BI?
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// "Temp" fix for cluster and laser guided because BI?
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if (_ammo in ["tbd_mortars_105mm_shell_ammo_dpicm" /*"tbd_mortars_105mm_shell_ammo_laser"*/]) then {
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if (_ammo in ["tbd_mortars_105mm_shell_ammo_dpicm", "tbd_mortars_105mm_shell_ammo_laser"]) then {
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private _alt = [200, 600] select (_ammo isEqualTo "tbd_mortars_105mm_shell_ammo_laser");
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systemChat format ["%1", _alt];
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// wait 5 seconds to let the ammo get high enough
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// wait 5 seconds to let the ammo get high enough
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[{
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[{
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params ["_projectile"];
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params ["_projectile", "_alt"];
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if (isNull _projectile) exitWith {};
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if (isNull _projectile) exitWith {};
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// Check the height of the projectile
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// Check the height of the projectile
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private _pos = getPosATL _projectile;
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private _pos = getPosATL _projectile;
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if (_pos select 2 < 200) exitWith {};
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if (_pos select 2 < _alt) exitWith {};
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// Start a PFH that will
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// Start a PFH that will
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[{
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[{
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params ["_projectile", "_handle"];
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params ["_args", "_handle"];
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_args params ["_projectile", "_alt"];
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if (isNull _projectile) exitWith {
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if (isNull _projectile) exitWith {
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[_handle] call CBA_fnc_removePerFrameHandler;
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[_handle] call CBA_fnc_removePerFrameHandler;
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};
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};
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// Check the height of the projectile
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// Check the height of the projectile
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private _pos = getPosATL _projectile;
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private _pos = getPosATL _projectile;
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if (_pos select 2 < 200) exitWith {
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systemChat format ["%1", _pos select 2];
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if (_pos select 2 < _alt) exitWith {
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// Trigger the ammo
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// Trigger the ammo
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triggerAmmo _projectile;
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triggerAmmo _projectile;
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[_handle] call CBA_fnc_removePerFrameHandler;
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[_handle] call CBA_fnc_removePerFrameHandler;
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};
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};
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},
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},
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0,
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0,
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_projectile] call CBA_fnc_addPerFrameHandler;
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[_projectile, _alt]] call CBA_fnc_addPerFrameHandler;
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}, [_projectile], 5] call CBA_fnc_waitAndExecute;
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}, [_projectile, _alt], 5] call CBA_fnc_waitAndExecute;
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};
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};
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