trying damage
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.hemtt/missions/~test.stratis/mission.sqm
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.hemtt/missions/~test.stratis/mission.sqm
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@@ -12,6 +12,7 @@ class CfgVehicles {
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class Turrets {
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class Turrets {
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class MainTurret;
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class MainTurret;
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};
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};
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class HitPoints;
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};
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};
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class TBD_M119: StaticMortar {
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class TBD_M119: StaticMortar {
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@@ -22,12 +23,12 @@ class CfgVehicles {
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scope = 2;
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scope = 2;
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scopeCurator = 2;
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scopeCurator = 2;
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author = "TBD Team";
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author = "TBD Team";
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displayName = "M119A3";
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displayName = CSTRING(name);
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model = QPATHTOF(TBD_M119\TBD_M119);
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model = QPATHTOF(TBD_M119\TBD_M119);
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editorPreview = QPATHTOF(TBD_M119\data\preview.jpg);
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editorPreview = QPATHTOF(TBD_M119\data\preview.jpg);
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picture = QPATHTOF(TBD_M119\data\M119_icon.paa);
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picture = QPATHTOF(TBD_M119\data\M119_icon.paa);
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side = 0;
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side = 0;
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faction = "OPF_F";
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faction = "BLU_G_F";
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crew = "B_Soldier_F";
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crew = "B_Soldier_F";
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slingLoadCargoMemoryPoints[] = {"sling_point_1", "sling_point_2", "towing_point"};
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slingLoadCargoMemoryPoints[] = {"sling_point_1", "sling_point_2", "towing_point"};
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@@ -111,6 +112,21 @@ class CfgVehicles {
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ace_dragging_dragDirection = 0;
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ace_dragging_dragDirection = 0;
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ace_dragging_ignoreWeight = 1;
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ace_dragging_ignoreWeight = 1;
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class Damage {
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mat[] = {"A3\Static_f\Mortar_01\data\Mortar_01.rvmat","A3\Static_f\Mortar_01\data\Mortar_01_damage.rvmat","A3\Static_f\Mortar_01\data\Mortar_01_destruct.rvmat"};
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tex[] = {};
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};
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class HitPoints: HitPoints {
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class HitBody {
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armor = 1;
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material = -1;
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name = "NEzbytek";
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passThrough = 1;
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visual = "zbytek";
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};
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};
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class AnimationSources {
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class AnimationSources {
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class rest_rotation_source {
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class rest_rotation_source {
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source = "user";
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source = "user";
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