diff --git a/addons/m119/tbd_m119/CfgVehicles.hpp b/addons/m119/tbd_m119/CfgVehicles.hpp index e834588..8835cc2 100644 --- a/addons/m119/tbd_m119/CfgVehicles.hpp +++ b/addons/m119/tbd_m119/CfgVehicles.hpp @@ -1,18 +1,23 @@ class CfgVehicles { - class All; - class AllVehicles : All {}; - class Land : AllVehicles {}; - class LandVehicle : Land {}; - class StaticWeapon : LandVehicle { - class ACE_Actions { - class ACE_MainActions; - }; + class Land; + class LandVehicle: Land { + class Turrets; }; - class StaticMortar : StaticWeapon { - class Turrets { + class StaticWeapon : LandVehicle { + class Turrets: Turrets { class MainTurret; }; - class HitPoints; + class ACE_Actions; + }; + class StaticMortar : StaticWeapon { + class Turrets: Turrets { + class MainTurret: MainTurret { + class ViewOptics; + }; + }; + class ACE_Actions: ACE_Actions { + class ACE_MainActions; + }; }; class TBD_M119: StaticMortar { @@ -42,8 +47,8 @@ class CfgVehicles { accuracy = 0.8; EPEImpulseDamageCoef = 5; - class Turrets : Turrets { - class MainTurret : MainTurret { + class Turrets: Turrets { + class MainTurret: MainTurret { gunnerAction = "M119pose"; gunnergetInAction = "GetInLow"; gunnergetOutAction = "GetOutLow"; @@ -69,7 +74,7 @@ class CfgVehicles { disableSoundAttenuation = 1; soundServo[] = {QPATHTOF(TBD_M119\sounds\wheels.ogg), 1, 1, 20}; soundServoVertical[] = {QPATHTOF(TBD_M119\sounds\metalsqueal.ogg), 5, 1, 35}; - class ViewOptics : ViewOptics { + class ViewOptics: ViewOptics { camPos = "gunnerview"; camDir = "look"; initAngleX = 0; @@ -119,7 +124,7 @@ class CfgVehicles { tex[] = {}; }; - class HitPoints: HitPoints { + class HitPoints { class HitRwheel { armor = 1; material = -1;