Fixed towing wrong orientation and locked even after unfold
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@@ -54,3 +54,42 @@ GVAR(towingList) = [
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_arty setPosWorld getPosWorld _arty;
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_arty setPosWorld getPosWorld _arty;
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}] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(fold), {
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params ["_arty"];
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if !([_arty] call FUNC(canFold)) exitWith {};
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_arty lock true;
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// animate
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private _curTur = _arty animationPhase "mainTurret";
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private _curGun = _arty animationPhase "mainGun";
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_arty animateSource ["plate_back_source", 0, true];
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_arty animateSource ["plate_front_source", 1, true];
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_arty animateSource ["mainTurretT_source", -_curTur];
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_arty animateSource ["mainGunT_source", -_curGun + 0.1];
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_arty animateSource ["hydraulicsT_source", -_curGun + 0.1];
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_arty animateSource ["howitzer_rotation_source", 0, true];
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_arty setVariable [QGVAR(folded), true, true];
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_arty enableRopeAttach true;
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}] call CBA_fnc_addEventHandler;;
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[QGVAR(unfold), {
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params ["_arty"];
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if !([_arty] call FUNC(canUnfold)) exitWith {};
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_arty lock false;
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// animate
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_arty animateSource ["plate_back_source", 1, true];
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_arty animateSource ["plate_front_source", 0, true];
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_arty animateSource ["mainTurretT_source", 0];
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_arty animateSource ["mainGunT_source", 0];
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_arty animateSource ["hydraulicsT_source", 0];
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_arty setVariable [QGVAR(folded), false, true];
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_arty enableRopeAttach true;
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}] call CBA_fnc_addEventHandler;
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@@ -26,7 +26,7 @@
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params ["_arty"];
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params ["_arty"];
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_arty setVariable [QGVAR(towed), false, false];
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_arty setVariable [QGVAR(towed), false, true];
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[QGVAR(detached), [_arty], QGVAR(towJIP)] call CBA_fnc_globalEventJIP;
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[QGVAR(detached), [_arty], QGVAR(towJIP)] call CBA_fnc_globalEventJIP;
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_arty animateSource ["rest_rotation_source", 0, 10];
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_arty animateSource ["rest_rotation_source", 0, 10];
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@@ -25,21 +25,4 @@
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#include "..\script_component.hpp"
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#include "..\script_component.hpp"
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params ["_arty"];
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params ["_arty"];
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[QGVAR(fold), [_arty], _arty] call CBA_fnc_targetEvent;
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if !([_arty] call FUNC(canFold)) exitWith {};
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_arty lock true;
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// animate
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private _curTur = _arty animationPhase "mainTurret";
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private _curGun = _arty animationPhase "mainGun";
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_arty animateSource ["plate_back_source", 0, true];
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_arty animateSource ["plate_front_source", 1, true];
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_arty animateSource ["mainTurretT_source", -_curTur];
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_arty animateSource ["mainGunT_source", -_curGun + 0.1];
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_arty animateSource ["hydraulicsT_source", -_curGun + 0.1];
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_arty animateSource ["howitzer_rotation_source", 0, true];
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_arty setVariable [QGVAR(folded), true, true];
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_arty enableRopeAttach true;
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@@ -43,7 +43,7 @@ private _canBeTowed = false;
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private _p = _veh modelToWorldVisual [_x#1#0, _x#1#1, _x#1#2];
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private _p = _veh modelToWorldVisual [_x#1#0, _x#1#1, _x#1#2];
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if (_p distance _pos < ATTACH_RADIUS) exitWith {
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if (_p distance _pos < ATTACH_RADIUS) exitWith {
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_canBeTowed = true;
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_canBeTowed = true;
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[QGVAR(tow), [_arty, _veh, _x#1#0, _x#1#1, _x#1#2, _x#2]] call CBA_fnc_serverEvent;
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[QGVAR(tow), [_arty, _veh, _x#1#0, _x#1#1, _x#1#2, _x#2], _arty] call CBA_fnc_targetEvent;
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};
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};
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};
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};
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} forEach GVAR(towingList);
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} forEach GVAR(towingList);
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@@ -25,17 +25,4 @@
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#include "..\script_component.hpp"
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#include "..\script_component.hpp"
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params ["_arty"];
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params ["_arty"];
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[QGVAR(unfold), [_arty], _arty] call CBA_fnc_targetEvent;
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if !([_arty] call FUNC(canUnfold)) exitWith {};
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_arty lock false;
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// animate
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_arty animateSource ["plate_back_source", 1, true];
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_arty animateSource ["plate_front_source", 0, true];
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_arty animateSource ["mainTurretT_source", 0];
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_arty animateSource ["mainGunT_source", 0];
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_arty animateSource ["hydraulicsT_source", 0];
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_arty setVariable [QGVAR(folded), false, true];
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_arty enableRopeAttach true;
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