Fixed the fucking game
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@@ -17,7 +17,7 @@ class CfgWeapons {
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reloadMagazineSound[] = {QPATHTOF(TBD_M119\sounds\reload.ogg), 3, 1, 50};
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magazineReloadTime = 0.5;
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class Single1 {
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class Single1: Mode_SemiAuto {
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displayName="105mm howitzer charge 1";
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sounds[]=
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{
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@@ -30,7 +30,7 @@ class CfgWeapons {
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{QPATHTOF(TBD_M119\sounds\reload.ogg), 3, 1, 50};
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reloadTime=0.35;
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artilleryDispersion=1.9;
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artilleryCharge = 0.14;
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artilleryCharge = 1;
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aiRateOfFire=1;
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aiRateOfFireDistance=10;
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minRange=0;
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@@ -40,35 +40,5 @@ class CfgWeapons {
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maxRange=2;
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maxRangeProbab=0.0099999998;
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};
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class Single2: Single1 {
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displayName="105mm howitzer charge 2";
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artilleryCharge = 0.28;
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};
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class Single3: Single1 {
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displayName="105mm howitzer charge 3";
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artilleryCharge = 0.42;
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};
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class Single4: Single1 {
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displayName="105mm howitzer charge 4";
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artilleryCharge = 0.56;
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};
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class Single5: Single1 {
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displayName="105mm howitzer charge 5";
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artilleryCharge = 0.70;
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};
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class Single6: Single1 {
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displayName="105mm howitzer charge 6";
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artilleryCharge = 0.84;
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};
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class Single7: Single1 {
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displayName="105mm howitzer charge 7";
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artilleryCharge = 1;
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};
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};
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};
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@@ -10,7 +10,7 @@ class CfgPatches {
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};
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};
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class Mode_FullAuto;
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class Mode_SemiAuto;
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#include "CfgSoundShaders.hpp"
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#include "CfgSoundSets.hpp"
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#include "CfgWeapons.hpp"
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