Added destruction effects

This commit is contained in:
Tklama
2024-05-21 21:03:29 +02:00
parent c1d2c35814
commit c7605d40bc
25 changed files with 2356 additions and 21 deletions

View File

@@ -119,28 +119,75 @@ class CfgVehicles {
ace_dragging_dragDirection = 0; ace_dragging_dragDirection = 0;
ace_dragging_ignoreWeight = 1; ace_dragging_ignoreWeight = 1;
class Damage { selectionDamage = "zbytek";
mat[] = {"A3\Static_f\Mortar_01\data\Mortar_01.rvmat",
"A3\Static_f\Mortar_01\data\Mortar_01_damage.rvmat", class DestructionEffects {
"A3\Static_f\Mortar_01\data\Mortar_01_destruct.rvmat"};
tex[] = {}; class Smoke2 {
intensity = 1;
interval = 1;
lifetime = 5;
position = "konec_hlavne";
simulation = "particles" ;
type = "WeaponWreckSmoke";};
class Smoke {
intensity = 1;
interval = 1;
lifetime = 5;
position = "usti_hlavne";
simulation = "particles" ;
type = "WeaponWreckSmoke";};
class Smoke3 {
intensity = 0.15;
interval = 1;
lifetime = 3.5;
position = "smoke";
simulation = "particles" ;
type = "ObjectDestructionSmoke";};
}; };
class HitPoints { class Damage {
class HitRwheel { mat[] = {"x\TBD_M119\addons\M119\tbd_m119\data\one.rvmat",
armor = 1; "x\TBD_M119\addons\M119\tbd_m119\data\one_damage.rvmat",
material = -1; "x\TBD_M119\addons\M119\tbd_m119\data\one_destroy.rvmat",
name = "Rwheel";
passThrough = 1; "x\TBD_M119\addons\M119\tbd_m119\data\two.rvmat",
visual = "zbytek"; "x\TBD_M119\addons\M119\tbd_m119\data\two_damage.rvmat",
}; "x\TBD_M119\addons\M119\tbd_m119\data\two_destroy.rvmat",
class HitLwheel {
armor = 1; "x\TBD_M119\addons\M119\tbd_m119\data\three.rvmat",
material = -1; "x\TBD_M119\addons\M119\tbd_m119\data\three_damage.rvmat",
name = "Lwheel"; "x\TBD_M119\addons\M119\tbd_m119\data\three_destroy.rvmat",
passThrough = 1;
visual = "zbytek"; "x\TBD_M119\addons\M119\tbd_m119\data\four.rvmat",
}; "x\TBD_M119\addons\M119\tbd_m119\data\four_damage.rvmat",
"x\TBD_M119\addons\M119\tbd_m119\data\four_destroy.rvmat",
"x\TBD_M119\addons\M119\tbd_m119\data\five.rvmat",
"x\TBD_M119\addons\M119\tbd_m119\data\five_damage.rvmat",
"x\TBD_M119\addons\M119\tbd_m119\data\five_destroy.rvmat",
"x\TBD_M119\addons\M119\tbd_m119\data\six.rvmat",
"x\TBD_M119\addons\M119\tbd_m119\data\six_damage.rvmat",
"x\TBD_M119\addons\M119\tbd_m119\data\six_destroy.rvmat",
"x\TBD_M119\addons\M119\tbd_m119\data\seven.rvmat",
"x\TBD_M119\addons\M119\tbd_m119\data\seven_damage.rvmat",
"x\TBD_M119\addons\M119\tbd_m119\data\seven_destroy.rvmat",
"x\TBD_M119\addons\M119\tbd_m119\data\plate.rvmat",
"x\TBD_M119\addons\M119\tbd_m119\data\plate_damage.rvmat",
"x\TBD_M119\addons\M119\tbd_m119\data\plate_destroy.rvmat",
"x\TBD_M119\addons\M119\tbd_m119\data\scope.rvmat",
"x\TBD_M119\addons\M119\tbd_m119\data\scope_damage.rvmat",
"x\TBD_M119\addons\M119\tbd_m119\data\scope_destroy.rvmat"};
tex[] = {};
}; };
class AnimationSources { class AnimationSources {

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@@ -0,0 +1,104 @@
////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 5.52
//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0.5 };
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\eight_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.80000001,0,0};
up[]={0,0.80000001,0};
dir[]={0,0,0};
pos[]={0.80000001,0.69999999,0};
};
};
class Stage4
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\eight_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\eight_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};

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@@ -0,0 +1,104 @@
////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 5.52
//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0.5 };
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\eight_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture="a3\data_f\destruct\destruct_rust_cdt.paa";
uvSource="tex";
class uvTransform
{
aside[]={3,0,0};
up[]={0,3,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\destruct_rust_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.89999998,0,0};
up[]={0,0.89999998,0};
dir[]={0,0,0};
pos[]={0.1,0.30000001,0};
};
};
class Stage4
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\eight_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="a3\data_f\destruct\destruct_rust_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.89999998,0,0};
up[]={0,0.89999998,0};
dir[]={0,0,0};
pos[]={0.1,0.30000001,0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};

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@@ -0,0 +1,104 @@
////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 5.52
//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0.5 };
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\five_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.80000001,0,0};
up[]={0,0.80000001,0};
dir[]={0,0,0};
pos[]={0.80000001,0.69999999,0};
};
};
class Stage4
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\five_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\five_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};

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@@ -0,0 +1,104 @@
////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 5.52
//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0.5 };
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\five_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture="a3\data_f\destruct\destruct_rust_cdt.paa";
uvSource="tex";
class uvTransform
{
aside[]={3,0,0};
up[]={0,3,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\destruct_rust_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.89999998,0,0};
up[]={0,0.89999998,0};
dir[]={0,0,0};
pos[]={0.1,0.30000001,0};
};
};
class Stage4
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\five_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="a3\data_f\destruct\destruct_rust_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.89999998,0,0};
up[]={0,0.89999998,0};
dir[]={0,0,0};
pos[]={0.1,0.30000001,0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};

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@@ -0,0 +1,104 @@
////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 5.52
//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0.5 };
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\four_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.80000001,0,0};
up[]={0,0.80000001,0};
dir[]={0,0,0};
pos[]={0.80000001,0.69999999,0};
};
};
class Stage4
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\four_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\four_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};

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@@ -0,0 +1,104 @@
////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 5.52
//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0.5 };
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\four_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture="a3\data_f\destruct\destruct_rust_cdt.paa";
uvSource="tex";
class uvTransform
{
aside[]={3,0,0};
up[]={0,3,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\destruct_rust_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.89999998,0,0};
up[]={0,0.89999998,0};
dir[]={0,0,0};
pos[]={0.1,0.30000001,0};
};
};
class Stage4
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\four_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="a3\data_f\destruct\destruct_rust_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.89999998,0,0};
up[]={0,0.89999998,0};
dir[]={0,0,0};
pos[]={0.1,0.30000001,0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};

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@@ -0,0 +1,104 @@
////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 5.52
//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0.5 };
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\nine_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.80000001,0,0};
up[]={0,0.80000001,0};
dir[]={0,0,0};
pos[]={0.80000001,0.69999999,0};
};
};
class Stage4
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\nine_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\nine_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};

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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 5.52
//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0.5 };
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\nine_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture="a3\data_f\destruct\destruct_rust_cdt.paa";
uvSource="tex";
class uvTransform
{
aside[]={3,0,0};
up[]={0,3,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\destruct_rust_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.89999998,0,0};
up[]={0,0.89999998,0};
dir[]={0,0,0};
pos[]={0.1,0.30000001,0};
};
};
class Stage4
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\nine_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="a3\data_f\destruct\destruct_rust_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.89999998,0,0};
up[]={0,0.89999998,0};
dir[]={0,0,0};
pos[]={0.1,0.30000001,0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};

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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 5.52
//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0.5 };
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\one_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.80000001,0,0};
up[]={0,0.80000001,0};
dir[]={0,0,0};
pos[]={0.80000001,0.69999999,0};
};
};
class Stage4
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\one_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\one_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};

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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 5.52
//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0.5 };
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\one_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture="a3\data_f\destruct\destruct_rust_cdt.paa";
uvSource="tex";
class uvTransform
{
aside[]={3,0,0};
up[]={0,3,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\destruct_rust_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.89999998,0,0};
up[]={0,0.89999998,0};
dir[]={0,0,0};
pos[]={0.1,0.30000001,0};
};
};
class Stage4
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\one_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="a3\data_f\destruct\destruct_rust_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.89999998,0,0};
up[]={0,0.89999998,0};
dir[]={0,0,0};
pos[]={0.1,0.30000001,0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};

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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 5.52
//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0.5 };
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\plate_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.80000001,0,0};
up[]={0,0.80000001,0};
dir[]={0,0,0};
pos[]={0.80000001,0.69999999,0};
};
};
class Stage4
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\plate_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\plate_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};

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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 5.52
//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0.5 };
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\plate_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture="a3\data_f\destruct\destruct_rust_cdt.paa";
uvSource="tex";
class uvTransform
{
aside[]={3,0,0};
up[]={0,3,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\destruct_rust_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.89999998,0,0};
up[]={0,0.89999998,0};
dir[]={0,0,0};
pos[]={0.1,0.30000001,0};
};
};
class Stage4
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\plate_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="a3\data_f\destruct\destruct_rust_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.89999998,0,0};
up[]={0,0.89999998,0};
dir[]={0,0,0};
pos[]={0.1,0.30000001,0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};

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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 5.52
//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0.5 };
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\scope_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.80000001,0,0};
up[]={0,0.80000001,0};
dir[]={0,0,0};
pos[]={0.80000001,0.69999999,0};
};
};
class Stage4
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\scope_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\scope_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};

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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 5.52
//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0.5 };
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\scope_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture="a3\data_f\destruct\destruct_rust_cdt.paa";
uvSource="tex";
class uvTransform
{
aside[]={3,0,0};
up[]={0,3,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\destruct_rust_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.89999998,0,0};
up[]={0,0.89999998,0};
dir[]={0,0,0};
pos[]={0.1,0.30000001,0};
};
};
class Stage4
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\scope_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="a3\data_f\destruct\destruct_rust_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.89999998,0,0};
up[]={0,0.89999998,0};
dir[]={0,0,0};
pos[]={0.1,0.30000001,0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};

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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 5.52
//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0.5 };
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\seven_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.80000001,0,0};
up[]={0,0.80000001,0};
dir[]={0,0,0};
pos[]={0.80000001,0.69999999,0};
};
};
class Stage4
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\seven_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\seven_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};

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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 5.52
//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0.5 };
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\seven_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture="a3\data_f\destruct\destruct_rust_cdt.paa";
uvSource="tex";
class uvTransform
{
aside[]={3,0,0};
up[]={0,3,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\destruct_rust_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.89999998,0,0};
up[]={0,0.89999998,0};
dir[]={0,0,0};
pos[]={0.1,0.30000001,0};
};
};
class Stage4
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\seven_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="a3\data_f\destruct\destruct_rust_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.89999998,0,0};
up[]={0,0.89999998,0};
dir[]={0,0,0};
pos[]={0.1,0.30000001,0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};

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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 5.52
//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0.5 };
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\six_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.80000001,0,0};
up[]={0,0.80000001,0};
dir[]={0,0,0};
pos[]={0.80000001,0.69999999,0};
};
};
class Stage4
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\six_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\six_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};

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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 5.52
//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0.5 };
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\six_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture="a3\data_f\destruct\destruct_rust_cdt.paa";
uvSource="tex";
class uvTransform
{
aside[]={3,0,0};
up[]={0,3,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\destruct_rust_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.89999998,0,0};
up[]={0,0.89999998,0};
dir[]={0,0,0};
pos[]={0.1,0.30000001,0};
};
};
class Stage4
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\six_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="a3\data_f\destruct\destruct_rust_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.89999998,0,0};
up[]={0,0.89999998,0};
dir[]={0,0,0};
pos[]={0.1,0.30000001,0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};

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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 5.52
//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0.5 };
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\three_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.80000001,0,0};
up[]={0,0.80000001,0};
dir[]={0,0,0};
pos[]={0.80000001,0.69999999,0};
};
};
class Stage4
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\three_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\three_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};

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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 5.52
//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0.5 };
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\three_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture="a3\data_f\destruct\destruct_rust_cdt.paa";
uvSource="tex";
class uvTransform
{
aside[]={3,0,0};
up[]={0,3,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\destruct_rust_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.89999998,0,0};
up[]={0,0.89999998,0};
dir[]={0,0,0};
pos[]={0.1,0.30000001,0};
};
};
class Stage4
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\three_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="a3\data_f\destruct\destruct_rust_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.89999998,0,0};
up[]={0,0.89999998,0};
dir[]={0,0,0};
pos[]={0.1,0.30000001,0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};

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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 5.52
//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0.5 };
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\two_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.80000001,0,0};
up[]={0,0.80000001,0};
dir[]={0,0,0};
pos[]={0.80000001,0.69999999,0};
};
};
class Stage4
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\two_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\two_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};

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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 5.52
//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0.5 };
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\two_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture="a3\data_f\destruct\destruct_rust_cdt.paa";
uvSource="tex";
class uvTransform
{
aside[]={3,0,0};
up[]={0,3,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\destruct_rust_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.89999998,0,0};
up[]={0,0.89999998,0};
dir[]={0,0,0};
pos[]={0.1,0.30000001,0};
};
};
class Stage4
{
texture="x\TBD_M119\addons\M119\tbd_m119\data\two_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture="a3\data_f\destruct\destruct_rust_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={0.89999998,0,0};
up[]={0,0.89999998,0};
dir[]={0,0,0};
pos[]={0.1,0.30000001,0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};