folding
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@@ -3,3 +3,7 @@ PREP(canOpenBreech);
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PREP(canCloseBreech);
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PREP(openBreech);
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PREP(closeBreech);
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PREP(canFold);
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PREP(canUnfold);
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PREP(fold);
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PREP(unfold);
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@@ -14,7 +14,7 @@
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_arty - object - M119 to be canCloseBreeched
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Returns:
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Nothing
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bool - true if the breech can be closed, false otherwise
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Examples:
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> [_arty] call tbd_m119_m119_fnc_canCloseBreech;
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33
addons/m119/functions/fnc_canFold.sqf
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33
addons/m119/functions/fnc_canFold.sqf
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@@ -0,0 +1,33 @@
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/*
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FILE: fnc_canFold.sqf
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Name: tbd_m119_m119_fnc_canFold
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Author(s):
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ilbinek
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Description:
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Check if the M119 can be folded
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Parameters:
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_arty - object - M119 to be checked
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Returns:
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bool - true if the M119 can be folded, false otherwise
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Examples:
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> [_arty] call tbd_m119_m119_fnc_canFold;
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Public:
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No
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*/
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#include "..\script_component.hpp"
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params ["_arty"];
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if (_arty getVariable [QGVAR(folded), false]) exitWith {false};
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if (count crew _arty > 0) exitWith {false};
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true
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@@ -14,7 +14,7 @@
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_arty - object - M119 to be canCloseBreeched
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Returns:
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Nothing
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bool - true if the breech can be opened, false otherwise
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Examples:
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> [_arty] call tbd_m119_m119_fnc_canOpenBreech;
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32
addons/m119/functions/fnc_canUnfold.sqf
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32
addons/m119/functions/fnc_canUnfold.sqf
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@@ -0,0 +1,32 @@
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/*
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FILE: fnc_canUnFold.sqf
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Name: tbd_m119_m119_fnc_canUnFold
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Author(s):
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ilbinek
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Description:
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Check if the M119 can be unfolded
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Parameters:
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_arty - object - M119 to be checked
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Returns:
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bool - true if the M119 can be unfolded, false otherwise
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Examples:
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> [_arty] call tbd_m119_m119_fnc_canUnFold;
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Public:
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No
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*/
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#include "..\script_component.hpp"
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params ["_arty"];
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if !(_arty getVariable [QGVAR(folded), false]) exitWith {false};
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if (_arty getVariable [QGVAR(towed), false]) exitWith {false};
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true
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43
addons/m119/functions/fnc_fold.sqf
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43
addons/m119/functions/fnc_fold.sqf
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@@ -0,0 +1,43 @@
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/*
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FILE: fnc_fold.sqf
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Name: tbd_m119_m119_fnc_fold
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Author(s):
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ilbinek
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Description:
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Fold the M119
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Parameters:
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_arty - object - M119 to be folded
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Returns:
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Nothing
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Examples:
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> [_arty] call tbd_m119_m119_fnc_fold;
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Public:
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No
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*/
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#include "..\script_component.hpp"
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params ["_arty"];
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if !([_arty] call FUNC(canFold)) exitWith {};
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_arty lock true;
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// animate
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private _curTur = _arty animationPhase "mainTurret";
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private _curGun = _arty animationPhase "mainGun";
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_arty animateSource ["plate_back_source", 0];
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_arty animateSource ["plate_front_source", 1];
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_arty animateSource ["mainTurretT_source", -_curTur];
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_arty animateSource ["mainGunT_source", -_curGun + 0.1];
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_arty setVariable [QGVAR(folded), true, true];
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_arty setMass 750;
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@@ -30,4 +30,5 @@ params ["_arty"];
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_arty setVariable [QGVAR(folded), false, true];
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_arty setVariable [QGVAR(breech), false, true];
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_arty setVariable [QGVAR(loaded), false, true];
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_arty setVariable [QGVAR(towed), false, true];
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_arty setVariable [QGVAR(fired), false, true];
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40
addons/m119/functions/fnc_unfold.sqf
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40
addons/m119/functions/fnc_unfold.sqf
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@@ -0,0 +1,40 @@
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/*
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FILE: fnc_unfold.sqf
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Name: tbd_m119_m119_fnc_unfold
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Author(s):
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ilbinek
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Description:
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Fold the M119
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Parameters:
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_arty - object - M119 to be unfolded
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Returns:
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Nothing
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Examples:
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> [_arty] call tbd_m119_m119_fnc_unfold;
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Public:
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No
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*/
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#include "..\script_component.hpp"
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params ["_arty"];
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if !([_arty] call FUNC(canUnfold)) exitWith {};
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_arty lock false;
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// animate
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_arty animateSource ["plate_back_source", 1];
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_arty animateSource ["plate_front_source", 0];
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_arty animateSource ["mainTurretT_source", 0];
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_arty animateSource ["mainGunT_source", 0];
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_arty setVariable [QGVAR(folded), false, true];
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_arty setMass 350000;
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@@ -111,7 +111,6 @@ class CfgVehicles {
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ace_dragging_ignoreWeight = 1;
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class AnimationSources {
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class carriage_rotation_source {
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source = "user";
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initPhase = 0;
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@@ -129,31 +128,37 @@ class CfgVehicles {
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initPhase = 0;
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animPeriod = 1;
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};
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class leftwheel_source {
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source = "user";
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initPhase = 0;
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animPeriod = 1;
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};
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class trigger_source {
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source = "user";
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initPhase = 0;
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animPeriod = 1;
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};
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class plate_back_source {
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source = "user";
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initPhase = 1;
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animPeriod = 1;
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};
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class plate_front_source {
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source = "user";
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initPhase = 0;
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animPeriod = 1;
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};
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class recoil_rest_source {
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source = "user";
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initPhase = 0;
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animPeriod = 1;
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};
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class recoil_barrel_source {
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source = "user";
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initPhase = 0;
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@@ -174,11 +179,13 @@ class CfgVehicles {
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animPeriod = 0.5;
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};
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class hydraulics_source {
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source = "user";
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initPhase = 0;
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animPeriod = 1;
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};
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class small_wheel_source {
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source = "user";
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initPhase = 0;
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@@ -201,9 +208,37 @@ class CfgVehicles {
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initPhase = 1;
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animPeriod = 0;
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};
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class mainTurretT_source {
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source = "user";
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initPhase = 0;
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animPeriod = 1;
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};
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class mainGunT_source {
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source = "user";
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initPhase = 0;
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animPeriod = 1;
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};
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};
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class ACE_Actions: ACE_Actions {
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class ACE_MainActions: ACE_MainActions {
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class TBD_Fold {
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distance = 2.5;
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condition = QUOTE([ARR_1(_target)] call FUNC(canFold));
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displayName = CSTRING(fold);
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statement = QUOTE([ARR_1(_target)] call FUNC(fold));
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};
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class TBD_Unfold {
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distance = 2.5;
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condition = QUOTE([ARR_1(_target)] call FUNC(canUnfold));
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displayName = CSTRING(unfold);
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statement = QUOTE([ARR_1(_target)] call FUNC(unfold));
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};
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};
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class TBD_OpenBreech {
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selection = "int_handle_breech";
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distance = 1.5;
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@@ -101,6 +101,9 @@ class Animations
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memory = 1;
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};
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class MainTurretT: MainTurret {
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source = "mainTurretT_source";
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};
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class rotation_handle_horizontal {
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type = "rotation";
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@@ -151,6 +154,10 @@ class Animations
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angle1 = "rad +360";
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};
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class MainGunT: MainGun {
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source = "mainGunT_source"
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};
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class recoil_rest
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{
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type="translation";
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