ready, set, fire!
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@@ -7,3 +7,5 @@ PREP(canFold);
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PREP(canUnfold);
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PREP(fold);
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PREP(unfold);
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PREP(fired);
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PREP(eject);
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@@ -3,5 +3,6 @@
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#include "XEH_PREP.hpp"
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[QUOTE(TBD_M119), "init", {_this call FUNC(init)}] call CBA_fnc_addClassEventHandler;
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[QUOTE(TBD_M119), "fired", {_this call FUNC(fired)}] call CBA_fnc_addClassEventHandler;
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ADDON = true;
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28
addons/m119/functions/fnc_eject.sqf
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28
addons/m119/functions/fnc_eject.sqf
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@@ -0,0 +1,28 @@
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/*
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FILE: fnc_eject.sqf
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Name: tbd_m119_m119_fnc_eject
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Author(s):
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ilbinek
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Description:
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Open the M119 breech
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Parameters:
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_arty - object - M119 to spawn the spent casing
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Returns:
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Nothing
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Examples:
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> [_arty] call tbd_m119_m119_fnc_eject;
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Public:
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No
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*/
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#include "..\script_component.hpp"
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params ["_arty"];
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34
addons/m119/functions/fnc_fired.sqf
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34
addons/m119/functions/fnc_fired.sqf
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@@ -0,0 +1,34 @@
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/*
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FILE: fnc_fired.sqf
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Name: tbd_m119_m119_fnc_fired
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Author(s):
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ilbinek
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Description:
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Fired EH for the M119. This script is called when the M119 is fired. It animates the recoil of the M119.
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Parameters:
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_arty - object - M119 that fired
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Returns:
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Nothing
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Examples:
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> [_arty] call tbd_m119_m119_fnc_fired;
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Public:
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No
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*/
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#include "..\script_component.hpp"
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params ["_arty"];
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_arty animateSource ["recoil_rest_source", 0.5, 5];
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_arty animateSource ["recoil_barrel_source", 1.2, 5];
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[{params ["_arty"]; _arty animateSource ["recoil_barrel_source", 0];}, [_arty], 0.2] call CBA_fnc_waitAndExecute;
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[{params ["_arty"]; _arty animateSource ["recoil_rest_source", 0, 0.2];}, [_arty], 0.1] call CBA_fnc_waitAndExecute;
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_arty setVariable [QGVAR(fired), true, true];
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@@ -1,4 +1,3 @@
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/*
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FILE: fnc_openBreech.sqf
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@@ -32,3 +31,8 @@ if !([_arty] call FUNC(canOpenBrach)) exitWith {};
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_arty animateSource ["open_breech_source", 1];
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_arty animateSource ["handle_breech_source", 1];
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_arty setVariable [QGVAR(breech), true, true];
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if (_arty getVariable [QGVAR(fired), false]) then {
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[_arty] call FUNC(eject);
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_arty setVariable [QGVAR(fired), false, true];
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};
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@@ -23,4 +23,10 @@
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#define TBD_M119_SHOT_SOUNDSET tbd_m119_shot_soundset
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#define TBD_M119_SHOT_SOUNDSHADER tbd_M119_shot_soundshader
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#define TBD_MORTAR_105mm_ROUND_HE tbd_mortar_105mm_round_he
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#define TBD_MORTARS_105mm_ROUND_HE_CHARGE_MAG_1 tbd_mortars_105mm_round_he_charge_mag_1
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#define TBD_MORTARS_105mm_ROUND_HE_CHARGE_MAG_2 tbd_mortars_105mm_round_he_charge_mag_2
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#define TBD_MORTARS_105mm_ROUND_HE_CHARGE_MAG_3 tbd_mortars_105mm_round_he_charge_mag_3
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#define TBD_MORTARS_105mm_ROUND_HE_CHARGE_MAG_4 tbd_mortars_105mm_round_he_charge_mag_4
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#define TBD_MORTARS_105mm_ROUND_HE_CHARGE_MAG_5 tbd_mortars_105mm_round_he_charge_mag_5
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#define TBD_MORTARS_105mm_ROUND_HE_CHARGE_MAG_6 tbd_mortars_105mm_round_he_charge_mag_6
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#define TBD_MORTARS_105mm_ROUND_HE_CHARGE_MAG_7 tbd_mortars_105mm_round_he_charge_mag_7
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@@ -1,19 +0,0 @@
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class CfgMagazines {
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class Default;
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class CA_Magazine: Default {};
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class VehicleMagazine: CA_Magazine {};
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class 32Rnd_155mm_Mo_shells: VehicleMagazine {};
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class 8Rnd_82mm_Mo_shells: 32Rnd_155mm_Mo_shells {};
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class TBD_MORTAR_105mm_ROUND_HE: 8Rnd_82mm_Mo_shells {
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scope = 2;
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scopeArsenal = 2;
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author = "TBD Team";
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displayName = "105mm HE";
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displayNameShort = "105mm HE";
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initSpeed = 800;
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mass = 70;
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count = 8;
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type = 256;
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};
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};
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@@ -94,6 +94,7 @@ class CfgVehicles {
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memoryPointsGetInGunnerDir = "pos_gunner_dir";
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proxyType = "CPGunner";
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proxyIndex = 1;
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magazines[] = {QUOTE(TBD_MORTARS_105mm_ROUND_HE_CHARGE_MAG_4)};
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};
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};
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htMin = 1;
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@@ -177,7 +178,6 @@ class CfgVehicles {
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source = "user";
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initPhase = 0;
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animPeriod = 0.5;
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};
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class hydraulics_source {
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@@ -11,26 +11,22 @@ class CfgWeapons {
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class TBD_M119_WEAPON: mortar_82mm {
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displayName = "M119 howitzer";
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//magazines[] = {QUOTE(TBD_M119_MAGAZINE_DUMMY)};
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modes[] = {"Single1", "Single2", "Single3", "Single4", "Single5", "Single6", "Single7"};
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magazines[] = {QUOTE(TBD_MORTARS_105mm_ROUND_HE_CHARGE_MAG_1), QUOTE(TBD_MORTARS_105mm_ROUND_HE_CHARGE_MAG_2), QUOTE(TBD_MORTARS_105mm_ROUND_HE_CHARGE_MAG_3), QUOTE(TBD_MORTARS_105mm_ROUND_HE_CHARGE_MAG_4), QUOTE(TBD_MORTARS_105mm_ROUND_HE_CHARGE_MAG_5), QUOTE(TBD_MORTARS_105mm_ROUND_HE_CHARGE_MAG_6), QUOTE(TBD_MORTARS_105mm_ROUND_HE_CHARGE_MAG_7)};
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modes[] = {"Single"};
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reloadSound[] = {QPATHTOF(TBD_M119\sounds\reload.ogg), 3, 1, 50};
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reloadMagazineSound[] = {QPATHTOF(TBD_M119\sounds\reload.ogg), 3, 1, 50};
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magazineReloadTime = 0.5;
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class Single1: Mode_SemiAuto {
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displayName="105mm howitzer charge 1";
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sounds[]=
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{
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"StandardSound"
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};
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class Single: Mode_SemiAuto {
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displayName="105mm howitzer";
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sounds[]= {"StandardSound"};
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class StandardSound {
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soundSetShot[] = {QUOTE(TBD_M119_SHOT_SOUNDSET)};
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};
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reloadSound[]=
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{QPATHTOF(TBD_M119\sounds\reload.ogg), 3, 1, 50};
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reloadSound[] = {QPATHTOF(TBD_M119\sounds\reload.ogg), 3, 1, 50};
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reloadTime = 0.35;
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artilleryDispersion = 1.9;
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artilleryCharge = 0.14;
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artilleryCharge = 1;
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aiRateOfFire = 1;
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aiRateOfFireDistance = 10;
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minRange = 0;
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@@ -40,34 +36,5 @@ class CfgWeapons {
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maxRange = 2;
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maxRangeProbab = 0.0099999998;
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};
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class Single2: Single1 {
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displayName="105mm howitzer charge 2";
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artilleryCharge = 0.28;
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};
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class Single3: Single1 {
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displayName="105mm howitzer charge 3";
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artilleryCharge = 0.42;
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};
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class Single4: Single1 {
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displayName="105mm howitzer charge 4";
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artilleryCharge = 0.56;
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};
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class Single5: Single1 {
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displayName="105mm howitzer charge 5";
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artilleryCharge = 0.70;
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};
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class Single6: Single1 {
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displayName="105mm howitzer charge 6";
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artilleryCharge = 0.84;
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};
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class Single7: Single1 {
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displayName="105mm howitzer charge 7";
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artilleryCharge = 1;
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};
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};
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};
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@@ -1,17 +1,3 @@
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//class CfgPatches {
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// class M119pose {
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// author = "Tvoje_mama";
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// requiredVersion = 0.1;
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// requiredAddons[]= {
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// "A3_Anims_F"
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// };
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// units[] = {};
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// weapons[] = {};
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// };
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//};
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class CfgMovesBasic {
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class defaultDie;
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class ManActions {
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@@ -19,7 +5,6 @@ class CfgMovesBasic {
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};
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};
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class CfgMovesMaleSdr: CfgMovesBasic {
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skeletonName = "OFP2_ManSkeleton";
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gestures = "CfgGesturesMale";
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@@ -15,6 +15,5 @@ class Mode_SemiAuto;
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#include "CfgSoundSets.hpp"
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#include "CfgWeapons.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgMagazines.hpp"
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#include "CfgAnimationSourceSounds.hpp"
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#include "CfgMoves.hpp"
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