casing drop sound, moved to bluefor, fixed not showing "load" text

This commit is contained in:
Sotirios Pupakis
2024-04-28 09:57:57 +02:00
parent 16b0a15c39
commit ebc1f6c657
2 changed files with 5 additions and 3 deletions

View File

@@ -28,6 +28,7 @@ params ["_arty"];
// tbd_mortars_105mm_casing_spent // tbd_mortars_105mm_casing_spent
private _spawnPoint = _arty modelToWorldVisual (_arty selectionPosition ["casing_spawn", "Memory"]); private _spawnPoint = _arty modelToWorldVisual (_arty selectionPosition ["casing_spawn", "Memory"]);
private _soundPos = _arty modelToWorldVisual (_arty selectionPosition ["casing_hit", "Memory"]);
private _dirAndUp = _arty selectionVectorDirAndUp ["casing_spawn", "Memory"]; private _dirAndUp = _arty selectionVectorDirAndUp ["casing_spawn", "Memory"];
_dirAndUp set [0, _arty vectorModelToWorld _dirAndUp#0]; _dirAndUp set [0, _arty vectorModelToWorld _dirAndUp#0];
@@ -41,3 +42,4 @@ _casing allowDamage false;
// Add vertical force to the magazine // Add vertical force to the magazine
[{params ["_casing"]; _casing addForce [_casing vectorModelToWorld [0, -100, 0], [0, 0, 0]];}, [_casing]] call CBA_fnc_execNextFrame; [{params ["_casing"]; _casing addForce [_casing vectorModelToWorld [0, -100, 0], [0, 0, 0]];}, [_casing]] call CBA_fnc_execNextFrame;
playsound3D [QPATHTOF(TBD_M119\sounds\casing_drop.ogg), _casing, false, _soundPos , 5, 1, 30, 0.5];

View File

@@ -27,8 +27,8 @@ class CfgVehicles {
model = QPATHTOF(TBD_M119\TBD_M119); model = QPATHTOF(TBD_M119\TBD_M119);
editorPreview = QPATHTOF(TBD_M119\data\preview.jpg); editorPreview = QPATHTOF(TBD_M119\data\preview.jpg);
picture = QPATHTOF(TBD_M119\data\M119_icon.paa); picture = QPATHTOF(TBD_M119\data\M119_icon.paa);
side = 0; side = 1;
faction = "BLU_G_F"; faction = "BLU_T_F";
crew = "B_Soldier_F"; crew = "B_Soldier_F";
slingLoadCargoMemoryPoints[] = {"sling_point_1", "sling_point_2", "towing_point"}; slingLoadCargoMemoryPoints[] = {"sling_point_1", "sling_point_2", "towing_point"};
@@ -295,7 +295,7 @@ class CfgVehicles {
}; };
class TBD_Load { class TBD_Load {
isplayName = CSTRING(load); displayName = CSTRING(load);
distance = 1.5; distance = 1.5;
showDisabled=0; showDisabled=0;
exceptions[]={}; exceptions[]={};