Update
- Added camouflage variants - Fixed weapon loudness at distance - Fixed issue with the weapon getting Arma´d after a casing is ejected
This commit is contained in:
@@ -22,24 +22,4 @@
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*/
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*/
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#include "..\script_component.hpp"
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params ["_arty"];
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// tbd_mortars_105mm_casing_spent
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private _spawnPoint = _arty modelToWorldVisual (_arty selectionPosition ["casing_spawn", "Memory"]);
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private _soundPos = _arty modelToWorldVisual (_arty selectionPosition ["casing_hit", "Memory"]);
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private _dirAndUp = _arty selectionVectorDirAndUp ["casing_spawn", "Memory"];
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_dirAndUp set [0, _arty vectorModelToWorld _dirAndUp#0];
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_dirAndUp set [1, _arty vectorModelToWorld _dirAndUp#1];
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// Spawn a new magazine at this position
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private _casing = createVehicle ["tbd_mortars_105mm_casing_spent", _spawnPoint, [], 0, "CAN_COLLIDE"];
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_casing setVectorDirAndUp _dirAndUp;
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_casing allowDamage false;
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// Add vertical force to the magazine
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[{params ["_casing"]; _casing addForce [_casing vectorModelToWorld [0, -100, 0], [0, 0, 0]];}, [_casing]] call CBA_fnc_execNextFrame;
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playsound3D [QPATHTO_R(TBD_M119\sounds\casing_drop.ogg), _casing, false, _soundPos , 5, 1, 30, 0.5];
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@@ -2,7 +2,27 @@ class CfgSoundShaders {
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class TBD_M119_SHOT_SOUNDSHADER {
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class TBD_M119_SHOT_SOUNDSHADER {
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samples[] = {{QPATHTOF(TBD_M119\sounds\M119shot.ogg), 1}};
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samples[] = {{QPATHTOF(TBD_M119\sounds\M119shot.ogg), 1}};
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volume = 4;
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volume = 4;
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range = 1000;
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range = 2500;
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rangeCurve = "LinearCurve";
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rangeCurve[] = {{0, 1},
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{5, 1},
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{6, 1},
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{150, 1},
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{300, 1},
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{450, 1},
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{500, 1},
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{600, 0.95},
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{750, 0.90},
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{900, 0.85},
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{1050, 0.80},
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{1200, 0.75},
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{1350, 0.70},
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{1500, 0.65},
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{1750, 0.60},
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{1900, 0.55},
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{2050, 0.50},
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{2200, 0.45},
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{2350, 0.40},
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{2500, 0.35}
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};
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};
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};
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};
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};
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@@ -47,6 +47,56 @@ class CfgVehicles {
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accuracy = 0.8;
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accuracy = 0.8;
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EPEImpulseDamageCoef = 5;
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EPEImpulseDamageCoef = 5;
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hiddenSelections[] = {"camo1","camo2","camo3","camo4","camo5","camo6","camo7","camo8","camo9"};
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hiddenSelectionsTextures[] = {"x\TBD_M119\addons\M119\tbd_m119\data\one_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\two_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\three_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\four_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\five_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\six_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\seven_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\plate_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\scope_co.paa"};
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class TextureSources {
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class dark_green {
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author = "Tklama";
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displayName = "Dark Green";
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factions [] = {};
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textures[] = {"x\TBD_M119\addons\M119\tbd_m119\data\one_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\two_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\three_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\four_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\five_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\six_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\seven_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\plate_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\scope_co.paa"};
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};
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class lightgreen {
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author = "Tklama";
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displayName = "Light Green";
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factions [] = {};
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textures[] = {"x\TBD_M119\addons\M119\tbd_m119\data\one_lg_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\two_lg_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\three_lg_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\four_lg_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\five_lg_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\six_lg_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\seven_lg_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\plate_lg_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\scope_lg_co.paa"};
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};
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class desert {
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author = "Tklama";
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displayName = "Desert";
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factions [] = {};
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textures[] = {"x\TBD_M119\addons\M119\tbd_m119\data\one_desert_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\two_desert_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\three_desert_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\four_desert_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\five_desert_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\six_desert_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\seven_desert_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\plate_desert_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\scope_desert_co.paa"};
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};
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class arctic {
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author = "Tklama";
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displayName = "Arctic";
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factions [] = {};
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textures[] = {"x\TBD_M119\addons\M119\tbd_m119\data\one_arctic_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\two_arctic_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\three_arctic_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\four_arctic_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\five_arctic_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\six_arctic_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\seven_arctic_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\plate_arctic_co.paa","x\TBD_M119\addons\M119\tbd_m119\data\scope_arctic_co.paa"};
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};
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};
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class Turrets: Turrets {
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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class MainTurret: MainTurret {
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gunnerRightHandAnimName = "vertical_handpos";
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gunnerRightHandAnimName = "vertical_handpos";
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@@ -346,6 +396,12 @@ class CfgVehicles {
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initPhase = 0;
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initPhase = 0;
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animPeriod = 1;
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animPeriod = 1;
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};
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};
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class m119_reload_source
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{
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weapon = "TBD_M119_WEAPON";
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source = "reload";
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};
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};
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};
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class ACE_Actions: ACE_Actions {
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class ACE_Actions: ACE_Actions {
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@@ -19,7 +19,7 @@ class CfgWeapons {
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};
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};
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modes[] = {"Single"};
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modes[] = {"Single"};
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reloadSound[] = {};
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reloadSound[] = {};
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reloadMagazineSound[] = {};
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reloadMagazineSound[] = {QPATHTOF(TBD_M119\sounds\reload.ogg), 3, 1, 50};
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magazineReloadTime = 0.5;
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magazineReloadTime = 0.5;
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class Single: Mode_SemiAuto {
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class Single: Mode_SemiAuto {
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@@ -7,12 +7,12 @@
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#define _ARMA_
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#define _ARMA_
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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ambient[] = { 0.65, 0.65, 0.65, 0.65 };
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ambient[] = { 1, 1, 1, 1 };
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diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
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diffuse[] = { 1, 1, 1, 1 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0.5 };
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specular[] = { 0.15, 0.15, 0.15, 0.15};
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specularPower = 30;
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specularPower = 45;
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PixelShaderID = "Super";
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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VertexShaderID = "Super";
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@@ -7,17 +7,16 @@
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#define _ARMA_
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#define _ARMA_
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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ambient[] = { 0.65, 0.65, 0.65, 0.65 };
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ambient[] = { 1, 1, 1, 1 };
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diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
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diffuse[] = { 1, 1, 1, 1 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0.5 };
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specular[] = { 0.15, 0.15, 0.15, 0.15};
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specularPower = 30;
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specularPower = 45;
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PixelShaderID = "Super";
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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class Stage1
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{
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{
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texture="x\TBD_M119\addons\M119\tbd_m119\data\four_nohq.paa";
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texture="x\TBD_M119\addons\M119\tbd_m119\data\four_nohq.paa";
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@@ -7,12 +7,12 @@
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#define _ARMA_
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#define _ARMA_
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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ambient[] = { 0.65, 0.65, 0.65, 0.65 };
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ambient[] = { 1, 1, 1, 1 };
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diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
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diffuse[] = { 1, 1, 1, 1 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0.5 };
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specular[] = { 0.15, 0.15, 0.15, 0.15};
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specularPower = 30;
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specularPower = 45;
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PixelShaderID = "Super";
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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VertexShaderID = "Super";
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@@ -7,12 +7,12 @@
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#define _ARMA_
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#define _ARMA_
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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ambient[] = { 0.65, 0.65, 0.65, 0.65 };
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ambient[] = { 1, 1, 1, 1 };
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diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
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diffuse[] = { 1, 1, 1, 1 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0.5 };
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specular[] = { 0.15, 0.15, 0.15, 0.15};
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specularPower = 30;
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specularPower = 45;
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PixelShaderID = "Super";
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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VertexShaderID = "Super";
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#define _ARMA_
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#define _ARMA_
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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ambient[] = { 0.65, 0.65, 0.65, 0.65 };
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ambient[] = { 1, 1, 1, 1 };
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diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
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diffuse[] = { 1, 1, 1, 1 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0.5 };
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specular[] = { 0.15, 0.15, 0.15, 0.15};
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specularPower = 30;
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specularPower = 45;
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PixelShaderID = "Super";
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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VertexShaderID = "Super";
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#define _ARMA_
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#define _ARMA_
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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ambient[] = { 0.65, 0.65, 0.65, 0.65 };
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ambient[] = { 1, 1, 1, 1 };
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diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
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diffuse[] = { 1, 1, 1, 1 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0.5 };
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specular[] = { 0.15, 0.15, 0.15, 0.15};
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specularPower = 30;
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specularPower = 45;
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PixelShaderID = "Super";
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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VertexShaderID = "Super";
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@@ -7,12 +7,12 @@
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#define _ARMA_
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#define _ARMA_
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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ambient[] = { 0.65, 0.65, 0.65, 0.65 };
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ambient[] = { 1, 1, 1, 1 };
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diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
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diffuse[] = { 1, 1, 1, 1 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0.5 };
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specular[] = { 0.15, 0.15, 0.15, 0.15};
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specularPower = 30;
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specularPower = 45;
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PixelShaderID = "Super";
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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VertexShaderID = "Super";
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@@ -7,12 +7,12 @@
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#define _ARMA_
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#define _ARMA_
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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ambient[] = { 0.65, 0.65, 0.65, 0.65 };
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ambient[] = { 1, 1, 1, 1 };
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diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
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diffuse[] = { 1, 1, 1, 1 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0.5 };
|
specular[] = { 0.15, 0.15, 0.15, 0.15};
|
||||||
specularPower = 30;
|
specularPower = 45;
|
||||||
PixelShaderID = "Super";
|
PixelShaderID = "Super";
|
||||||
VertexShaderID = "Super";
|
VertexShaderID = "Super";
|
||||||
|
|
||||||
|
|||||||
@@ -7,12 +7,12 @@
|
|||||||
#define _ARMA_
|
#define _ARMA_
|
||||||
|
|
||||||
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
|
//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
|
||||||
ambient[] = { 0.65, 0.65, 0.65, 0.65 };
|
ambient[] = { 1, 1, 1, 1 };
|
||||||
diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
|
diffuse[] = { 1, 1, 1, 1 };
|
||||||
forcedDiffuse[] = { 0, 0, 0, 1 };
|
forcedDiffuse[] = { 0, 0, 0, 1 };
|
||||||
emmisive[] = { 0, 0, 0, 1 };
|
emmisive[] = { 0, 0, 0, 1 };
|
||||||
specular[] = { 0.5, 0.5, 0.5, 0.5 };
|
specular[] = { 0.15, 0.15, 0.15, 0.15};
|
||||||
specularPower = 30;
|
specularPower = 45;
|
||||||
PixelShaderID = "Super";
|
PixelShaderID = "Super";
|
||||||
VertexShaderID = "Super";
|
VertexShaderID = "Super";
|
||||||
|
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ class CfgSkeletons {
|
|||||||
"handle_vertical", "otocvez",
|
"handle_vertical", "otocvez",
|
||||||
"barrel", "otochlaven",
|
"barrel", "otochlaven",
|
||||||
"trigger", "otochlaven",
|
"trigger", "otochlaven",
|
||||||
|
"m119_zasleh", "otochlaven",
|
||||||
"magazine_translation_bone", "otochlaven",
|
"magazine_translation_bone", "otochlaven",
|
||||||
"magazine", "magazine_translation_bone",
|
"magazine", "magazine_translation_bone",
|
||||||
"magazine_smoke_translation_bone", "otochlaven",
|
"magazine_smoke_translation_bone", "otochlaven",
|
||||||
@@ -49,10 +50,21 @@ class CfgModels {
|
|||||||
|
|
||||||
class tbd_M119 : Default {
|
class tbd_M119 : Default {
|
||||||
sectionsInherit = "";
|
sectionsInherit = "";
|
||||||
sections[] = {
|
sections[]= {
|
||||||
"lwheel",
|
"zbytek",
|
||||||
"rwheel"
|
"camo1",
|
||||||
};
|
"camo2",
|
||||||
|
"camo3",
|
||||||
|
"camo4",
|
||||||
|
"camo5",
|
||||||
|
"camo6",
|
||||||
|
"camo7",
|
||||||
|
"camo8",
|
||||||
|
"camo9",
|
||||||
|
"camo10",
|
||||||
|
"M119_zasleh"
|
||||||
|
|
||||||
|
};
|
||||||
skeletonName = "tbd_M119_skeleton";
|
skeletonName = "tbd_M119_skeleton";
|
||||||
|
|
||||||
class Animations {
|
class Animations {
|
||||||
@@ -390,6 +402,18 @@ class CfgModels {
|
|||||||
selection = "plate_back";
|
selection = "plate_back";
|
||||||
hideValue = 1;
|
hideValue = 1;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class m119_zasleh_hide
|
||||||
|
|
||||||
|
{
|
||||||
|
source = "m119_reload_source";
|
||||||
|
type = "hide";
|
||||||
|
selection = "m119_zasleh";
|
||||||
|
minValue = 0;
|
||||||
|
maxValue = 1;
|
||||||
|
hideValue = 0;
|
||||||
|
unhideValue = 0.99;
|
||||||
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user