class CfgWeapons { class CannonCore; class mortar_82mm: CannonCore {}; class TBD_M119_WEAPON: mortar_82mm { displayName = "M119 howitzer"; magazines[] = { QUOTE(TBD_MORTARS_105mm_ROUND_HE_CHARGE_MAG_1), QUOTE(TBD_MORTARS_105mm_ROUND_HE_CHARGE_MAG_2), QUOTE(TBD_MORTARS_105mm_ROUND_HE_CHARGE_MAG_3), QUOTE(TBD_MORTARS_105mm_ROUND_HE_CHARGE_MAG_4), QUOTE(TBD_MORTARS_105mm_ROUND_HE_CHARGE_MAG_5), QUOTE(TBD_MORTARS_105mm_ROUND_HE_CHARGE_MAG_6), QUOTE(TBD_MORTARS_105mm_ROUND_HE_CHARGE_MAG_7), QUOTE(TBD_MORTARS_105mm_ROUND_LASER_CHARGE_MAG_1), QUOTE(TBD_MORTARS_105mm_ROUND_LASER_CHARGE_MAG_2), QUOTE(TBD_MORTARS_105mm_ROUND_LASER_CHARGE_MAG_3), QUOTE(TBD_MORTARS_105mm_ROUND_LASER_CHARGE_MAG_4), QUOTE(TBD_MORTARS_105mm_ROUND_LASER_CHARGE_MAG_5), QUOTE(TBD_MORTARS_105mm_ROUND_LASER_CHARGE_MAG_6), QUOTE(TBD_MORTARS_105mm_ROUND_LASER_CHARGE_MAG_7), QUOTE(TBD_MORTARS_105mm_ROUND_SMOKE_CHARGE_MAG_1), QUOTE(TBD_MORTARS_105mm_ROUND_SMOKE_CHARGE_MAG_2), QUOTE(TBD_MORTARS_105mm_ROUND_SMOKE_CHARGE_MAG_3), QUOTE(TBD_MORTARS_105mm_ROUND_SMOKE_CHARGE_MAG_4), QUOTE(TBD_MORTARS_105mm_ROUND_SMOKE_CHARGE_MAG_5), QUOTE(TBD_MORTARS_105mm_ROUND_SMOKE_CHARGE_MAG_6), QUOTE(TBD_MORTARS_105mm_ROUND_SMOKE_CHARGE_MAG_7), QUOTE(TBD_MORTARS_105mm_ROUND_DPICM_CHARGE_MAG_1), QUOTE(TBD_MORTARS_105mm_ROUND_DPICM_CHARGE_MAG_2), QUOTE(TBD_MORTARS_105mm_ROUND_DPICM_CHARGE_MAG_3), QUOTE(TBD_MORTARS_105mm_ROUND_DPICM_CHARGE_MAG_4), QUOTE(TBD_MORTARS_105mm_ROUND_DPICM_CHARGE_MAG_5), QUOTE(TBD_MORTARS_105mm_ROUND_DPICM_CHARGE_MAG_6), QUOTE(TBD_MORTARS_105mm_ROUND_DPICM_CHARGE_MAG_7) }; modes[] = {"Single"}; reloadSound[] = {}; reloadMagazineSound[] = {QPATHTOF(TBD_M119\sounds\reload.ogg), 3, 1, 50}; magazineReloadTime = 0.5; class Single: Mode_SemiAuto { displayName="105mm howitzer"; sounds[]= {"StandardSound"}; class StandardSound { soundSetShot[] = {QUOTE(TBD_M119_SHOT_SOUNDSET)}; }; reloadSound[] = {QPATHTOF(TBD_M119\sounds\reload.ogg), 3, 1, 50}; reloadTime = 0.35; artilleryDispersion = 1.9; artilleryCharge = 1; aiRateOfFire = 1; aiRateOfFireDistance = 10; minRange = 0; minRangeProbab = 0.0099999998; midRange = 1; midRangeProbab = 0.0099999998; maxRange = 2; maxRangeProbab = 0.0099999998; }; }; };