//! UDP High-speed Voice Packet structures. //! //! Defines the headers and payload structures for the low-latency voice data //! sent over UDP. use serde::{Deserialize, Serialize}; /// The header attached to every UDP voice frame. /// /// We separate this from the payload to allow the server to rapidly route packets /// using just the `session_token` without fully deserializing the heavy audio data. #[derive(Debug, Clone, Serialize, Deserialize)] pub struct VoicePacketHeader { /// The unique session ID matching the client's TCP authentication token. pub session_token: u32, /// A strictly increasing sequence number to detect dropped or out-of-order packets. pub sequence_num: u64, /// The timestamp of the packet generation, used to align jitter buffers. pub timestamp: u64, }