Files
TS3-vibed/server_node/src/tcp_router.rs
2026-05-03 11:24:13 +02:00

96 lines
3.4 KiB
Rust

//! Reliable TCP routing and connection management.
//!
//! This module implements the reliable control lane for client communication.
//! It handles the initial authentication handshake and routes incoming TCP events
//! from the length-delimited codec to the broader application state.
use anyhow::{Context, Result};
use core_protocol::tcp_events::TcpEvent;
use futures::{SinkExt, StreamExt};
use std::sync::Arc;
use tokio::net::TcpStream;
use tokio_serde::formats::Bincode;
use tokio_serde::SymmetricallyFramed;
use tokio_util::codec::{Framed, LengthDelimitedCodec};
use tracing::{error, info, instrument, warn};
use crate::state::AppState;
use crate::state::UserState;
/// A type alias for the heavily-nested framed stream type, combining `LengthDelimitedCodec` and `Bincode`.
type FramedStream = SymmetricallyFramed<
Framed<TcpStream, LengthDelimitedCodec>,
TcpEvent,
Bincode<TcpEvent, TcpEvent>,
>;
/// Handles the lifecycle of a newly connected client's TCP stream.
///
/// This spans an instrumented task for the connection, setting up the necessary
/// framers and codecs before entering the event loop.
#[instrument(skip(stream, state))]
pub async fn handle_connection(stream: TcpStream, state: Arc<AppState>) {
let peer_addr = match stream.peer_addr() {
Ok(addr) => addr,
Err(e) => {
error!("Failed to get peer address: {:?}", e);
return;
}
};
info!("New connection from {}", peer_addr);
// We pad the TCP stream with a length-delimited codec to guarantee frame boundaries,
// avoiding fragmentation issues common in raw TCP sockets.
let length_delimited = Framed::new(stream, LengthDelimitedCodec::new());
let mut framed: FramedStream = SymmetricallyFramed::new(
length_delimited,
Bincode::<TcpEvent, TcpEvent>::default(),
);
if let Err(e) = process_connection(&mut framed, state).await {
warn!("Connection closed with error: {:?}", e);
} else {
info!("Connection closed cleanly");
}
}
/// The inner event loop that processes deserialized `TcpEvent`s from the client.
///
/// # Errors
/// Returns an `anyhow::Result` if deserialization fails, the connection drops unexpectedly,
/// or a serialization error occurs when transmitting a response.
async fn process_connection(framed: &mut FramedStream, state: Arc<AppState>) -> Result<()> {
while let Some(event) = framed.next().await {
let event = event.context("Failed to deserialize event")?;
match event {
TcpEvent::AuthRequest { username } => {
// REDACTED standard: we might log the username, but this is a reminder
// for future sensitive items to use [REDACTED].
info!("AuthRequest received for user: {}", username);
let session_token = state.generate_token();
state.active_users.insert(
session_token,
UserState {
username: username.clone(),
},
);
framed
.send(TcpEvent::AuthResponse { session_token })
.await
.context("Failed to send AuthResponse")?;
info!("AuthResponse sent to {}", username);
}
_ => {
warn!("Received unhandled event before auth or unsupported event");
}
}
}
Ok(())
}