ejection sound fix
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@@ -42,4 +42,4 @@ _casing allowDamage false;
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// Add vertical force to the magazine
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[{params ["_casing"]; _casing addForce [_casing vectorModelToWorld [0, -100, 0], [0, 0, 0]];}, [_casing]] call CBA_fnc_execNextFrame;
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playsound3D [QPATHTOF(TBD_M119\sounds\casing_drop.ogg), _casing, false, _soundPos , 5, 1, 30, 0.5];
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playsound3D [QPATHTO_R(TBD_M119\sounds\casing_drop.ogg), _casing, false, _soundPos , 5, 1, 30, 0.5];
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