tow fix, fix breech making everyone unable to shoot
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@@ -3,7 +3,7 @@
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class CfgPatches {
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class CfgPatches {
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class ADDON {
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class ADDON {
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name = QUOTE(COMPONENT);
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name = QUOTE(COMPONENT);
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units[] = {QUOTE(TBD_2B9_VASILEK), QUOTE(TBD_2B9_VASILEK_MAGAZINE)};
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units[] = {QUOTE(TBD_M119)};
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weapons[] = {};
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weapons[] = {};
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requiredVersion = 2.04;
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requiredVersion = 2.04;
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requiredAddons[] = {"cba_main", "ace_interact_menu", "tbd_mortars_main"};
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requiredAddons[] = {"cba_main", "ace_interact_menu", "tbd_mortars_main"};
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@@ -43,5 +43,5 @@ _arty addAction [
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false,
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false,
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false,
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false,
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"defaultAction",
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"defaultAction",
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'_target getVariable [(QGVAR(breech)),false]'
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'_target getVariable [(QGVAR(breech)),false] && vehicle player == _target'
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];
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];
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@@ -51,4 +51,4 @@ private _canBeTowed = false;
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} forEach _vehicles;
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} forEach _vehicles;
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_arty setVariable [QGVAR(towed), true, true];
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_arty setVariable [QGVAR(towed), true, true];
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[QGVAR(towed), [_vasil], QGVAR(towJIP)] call CBA_fnc_globalEventJIP;
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[QGVAR(towed), [_arty], QGVAR(towJIP)] call CBA_fnc_globalEventJIP;
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