inh fix
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@@ -1,18 +1,23 @@
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class CfgVehicles {
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class All;
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class AllVehicles : All {};
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class Land : AllVehicles {};
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class LandVehicle : Land {};
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class StaticWeapon : LandVehicle {
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class ACE_Actions {
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class ACE_MainActions;
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};
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class Land;
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class LandVehicle: Land {
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class Turrets;
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};
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class StaticMortar : StaticWeapon {
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class Turrets {
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class StaticWeapon : LandVehicle {
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class Turrets: Turrets {
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class MainTurret;
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};
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class HitPoints;
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class ACE_Actions;
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};
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class StaticMortar : StaticWeapon {
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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class ViewOptics;
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};
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};
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class ACE_Actions: ACE_Actions {
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class ACE_MainActions;
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};
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};
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class TBD_M119: StaticMortar {
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@@ -42,8 +47,8 @@ class CfgVehicles {
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accuracy = 0.8;
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EPEImpulseDamageCoef = 5;
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class Turrets : Turrets {
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class MainTurret : MainTurret {
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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gunnerAction = "M119pose";
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gunnergetInAction = "GetInLow";
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gunnergetOutAction = "GetOutLow";
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@@ -69,7 +74,7 @@ class CfgVehicles {
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disableSoundAttenuation = 1;
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soundServo[] = {QPATHTOF(TBD_M119\sounds\wheels.ogg), 1, 1, 20};
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soundServoVertical[] = {QPATHTOF(TBD_M119\sounds\metalsqueal.ogg), 5, 1, 35};
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class ViewOptics : ViewOptics {
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class ViewOptics: ViewOptics {
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camPos = "gunnerview";
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camDir = "look";
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initAngleX = 0;
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@@ -119,7 +124,7 @@ class CfgVehicles {
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tex[] = {};
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};
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class HitPoints: HitPoints {
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class HitPoints {
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class HitRwheel {
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armor = 1;
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material = -1;
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