tow fix, fix breech making everyone unable to shoot
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = QUOTE(COMPONENT);
|
||||
units[] = {QUOTE(TBD_2B9_VASILEK), QUOTE(TBD_2B9_VASILEK_MAGAZINE)};
|
||||
units[] = {QUOTE(TBD_M119)};
|
||||
weapons[] = {};
|
||||
requiredVersion = 2.04;
|
||||
requiredAddons[] = {"cba_main", "ace_interact_menu", "tbd_mortars_main"};
|
||||
|
||||
@@ -43,5 +43,5 @@ _arty addAction [
|
||||
false,
|
||||
false,
|
||||
"defaultAction",
|
||||
'_target getVariable [(QGVAR(breech)),false]'
|
||||
'_target getVariable [(QGVAR(breech)),false] && vehicle player == _target'
|
||||
];
|
||||
|
||||
@@ -51,4 +51,4 @@ private _canBeTowed = false;
|
||||
} forEach _vehicles;
|
||||
|
||||
_arty setVariable [QGVAR(towed), true, true];
|
||||
[QGVAR(towed), [_vasil], QGVAR(towJIP)] call CBA_fnc_globalEventJIP;
|
||||
[QGVAR(towed), [_arty], QGVAR(towJIP)] call CBA_fnc_globalEventJIP;
|
||||
|
||||
Reference in New Issue
Block a user