Project setup
This commit is contained in:
1
.gitattributes
vendored
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1
.gitattributes
vendored
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*.spp filter=lfs diff=lfs merge=lfs -text
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7
.gitignore
vendored
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.gitignore
vendored
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*.exe
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.hemttout/
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*.vscode/
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releases/
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BIN
.hemtt/missions/test.Stratis/mission.sqm
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BIN
.hemtt/missions/test.Stratis/mission.sqm
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Binary file not shown.
36
.hemtt/project.toml
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36
.hemtt/project.toml
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name = "M119"
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author = "TBD Team"
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prefix = "tbd_m119"
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mainprefix = "x"
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[files]
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include=["mod.cpp"]
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exclude=[".vscode/**/*"]
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[version]
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major=0
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minor=1
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patch=
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git_hash=0
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[hemtt.release]
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sign =true
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archive=false
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[hemtt.launch]
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workshop = [
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"450814997", # CBA_A3
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"463939057", # ACE
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"2369477168", # Advanced Developer Tools
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"3058335345", # TBD Mortars
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]
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mission = "test.Stratis"
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parameters = [
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"-skipIntro", # These parameters are passed to the Arma 3 executable
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"-noSplash", # They do not need to be added to your list
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"-showScriptErrors", # You can add additional parameters here
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"-debug",
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]
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1
addons/m119/$PBOPREFIX$
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1
addons/m119/$PBOPREFIX$
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x\tbd_m119\addons\m119
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17
addons/m119/CfgEventhandlers.hpp
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17
addons/m119/CfgEventhandlers.hpp
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class Extended_PreInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preInit));
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};
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};
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class Extended_PostInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_postInit));
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};
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};
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class Extended_PreStart_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preStart));
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};
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};
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0
addons/m119/XEH_PREP.hpp
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0
addons/m119/XEH_PREP.hpp
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1
addons/m119/XEH_postInit.sqf
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1
addons/m119/XEH_postInit.sqf
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#include "script_component.hpp"
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5
addons/m119/XEH_preInit.sqf
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addons/m119/XEH_preInit.sqf
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#include "script_component.hpp"
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#include "XEH_PREP.hpp"
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ADDON = true;
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5
addons/m119/XEH_preStart.sqf
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addons/m119/XEH_preStart.sqf
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#include "script_component.hpp"
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#include "XEH_PREP.hpp"
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ADDON = true;
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13
addons/m119/config.cpp
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addons/m119/config.cpp
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = QUOTE(COMPONENT);
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units[] = {QUOTE(TBD_2B9_VASILEK), QUOTE(TBD_2B9_VASILEK_MAGAZINE)};
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weapons[] = {};
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requiredVersion = 2.04;
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requiredAddons[] = {"cba_main", "ace_interact_menu", "tbd_mortars_main"};
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};
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};
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#include "CfgEventhandlers.hpp"
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0
addons/m119/functions/.gitkeep
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0
addons/m119/functions/.gitkeep
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20
addons/m119/script_component.hpp
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20
addons/m119/script_component.hpp
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#define PREFIX TBD_M119
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#define COMPONENT m119
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#include "\x\cba\addons\main\script_macros_common.hpp"
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#define DISABLE_COMPILE_CACHE
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#ifdef DISABLE_COMPILE_CACHE
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#undef PREP
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#define PREP(fncName) TRIPLES(ADDON,fnc,fncName) = compile preprocessFileLineNumbers QPATHTOF(functions\DOUBLES(fnc,fncName).sqf)
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#else
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#undef PREP
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#define PREP(fncName) [QPATHTOF(functions\DOUBLES(fnc,fncName).sqf), QFUNC(fncName)] call CBA_fnc_compileFunction
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#endif
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#define PREP_SUB(subfolder,fncName) [QPATHTOF(functions\subfolder\DOUBLES(fnc,fncName).sqf), QUOTE(DFUNC(DOUBLES(subfolder,fncName)))] call CBA_fnc_compileFunction
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#define TBD_MORT(cmp,fncName) tbd_mortars##_##cmp##_##fnc##_##fncName
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//#define TBD_MORT(cmp,fncName) tbd##_##cmp##_##fnc##_##fncName
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#define TBD_M119 tbd_m119
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9
addons/m119/stringtable.xml
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addons/m119/stringtable.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="tbd_mortar">
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<Package name="Translation">
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<Key ID="STR_TBD_M119_NAME">
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<English>M119</English>
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<Czech>M119</Czech>
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</Key>
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</Package>
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</Project>
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3
addons/m119/tbd_m119/CfgVehicles.hpp
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3
addons/m119/tbd_m119/CfgVehicles.hpp
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class CfgVehicles {
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};
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7
addons/m119/tbd_m119/config.cpp
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addons/m119/tbd_m119/config.cpp
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#include "..\script_component.hpp"
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class CfgPatches {
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};
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#include "CfgVehicles.hpp"
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1
include/x/cba/addons/main/$PBOPREFIX$
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1
include/x/cba/addons/main/$PBOPREFIX$
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x\cba\addons\main
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1835
include/x/cba/addons/main/script_macros_common.hpp
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1835
include/x/cba/addons/main/script_macros_common.hpp
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File diff suppressed because it is too large
Load Diff
1
include/x/cba/addons/xeh/$PBOPREFIX$
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1
include/x/cba/addons/xeh/$PBOPREFIX$
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x\cba\addons\xeh
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132
include/x/cba/addons/xeh/script_xeh.hpp
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132
include/x/cba/addons/xeh/script_xeh.hpp
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/*
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Header: script_xeh.hpp
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Description:
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Used internally.
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*/
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/////////////////////////////////////////////////////////////////////////////////
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// MACRO: EXTENDED_EVENTHANDLERS
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// Add all XEH event handlers
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/////////////////////////////////////////////////////////////////////////////////
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#define EXTENDED_EVENTHANDLERS init = "call cba_xeh_fnc_init"; \
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fired = "call cba_xeh_fnc_fired"; \
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animChanged = "call cba_xeh_fnc_animChanged"; \
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animDone = "call cba_xeh_fnc_animDone"; \
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animStateChanged = "call cba_xeh_fnc_animStateChanged"; \
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cargoLoaded = "call cba_xeh_fnc_cargoLoaded"; \
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cargoUnloaded = "call cba_xeh_fnc_cargoUnloaded"; \
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containerClosed = "call cba_xeh_fnc_containerClosed"; \
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containerOpened = "call cba_xeh_fnc_containerOpened"; \
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controlsShifted = "call cba_xeh_fnc_controlsShifted"; \
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dammaged = "call cba_xeh_fnc_dammaged"; \
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deleted = "call cba_xeh_fnc_deleted"; \
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disassembled = "call cba_xeh_fnc_disassembled"; \
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engine = "call cba_xeh_fnc_engine"; \
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epeContact = "call cba_xeh_fnc_epeContact"; \
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epeContactEnd = "call cba_xeh_fnc_epeContactEnd"; \
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epeContactStart = "call cba_xeh_fnc_epeContactStart"; \
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explosion = "call cba_xeh_fnc_explosion"; \
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firedMan = "call cba_xeh_fnc_firedMan"; \
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firedNear = "call cba_xeh_fnc_firedNear"; \
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fuel = "call cba_xeh_fnc_cba_xeh_fuel"; \
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gear = "call cba_xeh_fnc_gear"; \
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gestureChanged = "call cba_xeh_fnc_gestureChanged"; \
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gestureDone = "call cba_xeh_fnc_gestureDone"; \
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getIn = "call cba_xeh_fnc_getIn"; \
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getInMan = "call cba_xeh_fnc_getInMan"; \
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getOut = "call cba_xeh_fnc_getOut"; \
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getOutMan = "call cba_xeh_fnc_getOutMan"; \
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hit = "call cba_xeh_fnc_hit"; \
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hitPart = "call cba_xeh_fnc_hitPart"; \
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incomingMissile = "call cba_xeh_fnc_incomingMissile"; \
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inventoryClosed = "call cba_xeh_fnc_inventoryClosed"; \
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inventoryOpened = "call cba_xeh_fnc_inventoryOpened"; \
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killed = "call cba_xeh_fnc_killed"; \
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landedTouchDown = "call cba_xeh_fnc_landedTouchDown"; \
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landedStopped = "call cba_xeh_fnc_landedStopped"; \
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local = "call cba_xeh_fnc_local"; \
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opticsModeChanged = "call cba_xeh_fnc_opticsModeChanged"; \
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opticsSwitch = "call cba_xeh_fnc_opticsSwitch"; \
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put = "call cba_xeh_fnc_put"; \
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reloaded = "call cba_xeh_fnc_reloaded"; \
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respawn = "call cba_xeh_fnc_respawn"; \
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ropeAttach = "call cba_xeh_fnc_ropeAttach"; \
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ropeBreak = "call cba_xeh_fnc_ropeBreak"; \
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seatSwitched = "call cba_xeh_fnc_seatSwitched"; \
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seatSwitchedMan = "call cba_xeh_fnc_seatSwitchedMan"; \
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slotItemChanged = "call cba_xeh_fnc_slotItemChanged"; \
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suppressed = "call cba_xeh_fnc_suppressed"; \
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soundPlayed = "call cba_xeh_fnc_soundPlayed"; \
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take = "call cba_xeh_fnc_take"; \
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turnIn = "call cba_xeh_fnc_turnIn"; \
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turnOut = "call cba_xeh_fnc_turnOut"; \
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visionModeChanged = "call cba_xeh_fnc_visionModeChanged"; \
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weaponAssembled = "call cba_xeh_fnc_weaponAssembled"; \
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weaponDisassembled = "call cba_xeh_fnc_weaponDisassembled"; \
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weaponDeployed = "call cba_xeh_fnc_weaponDeployed"; \
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weaponRested = "call cba_xeh_fnc_weaponRested";
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/*
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MACRO: DELETE_EVENTHANDLERS
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Removes all event handlers.
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*/
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#define DELETE_EVENTHANDLERS init = ""; \
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fired = ""; \
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animChanged = ""; \
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animDone = ""; \
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animStateChanged = ""; \
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cargoLoaded = ""; \
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cargoUnloaded = ""; \
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containerClosed = ""; \
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containerOpened = ""; \
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controlsShifted = ""; \
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dammaged = ""; \
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deleted = ""; \
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disassembled = ""; \
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engine = ""; \
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epeContact = ""; \
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epeContactEnd = ""; \
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epeContactStart = ""; \
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explosion = ""; \
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firedMan = ""; \
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firedNear = ""; \
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fuel = ""; \
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gear = ""; \
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gestureChanged = ""; \
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gestureDone = "" \
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getIn = ""; \
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getInMan = ""; \
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getOut = ""; \
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getOutMan = ""; \
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hit = ""; \
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hitPart = ""; \
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incomingMissile = ""; \
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inventoryClosed = ""; \
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inventoryOpened = ""; \
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killed = ""; \
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landedTouchDown = ""; \
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landedStopped = ""; \
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local = ""; \
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opticsModeChanged = ""; \
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opticsSwitch = ""; \
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put = ""; \
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reloaded = ""; \
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respawn = ""; \
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ropeAttach = ""; \
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ropeBreak = ""; \
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seatSwitched = ""; \
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seatSwitchedMan = ""; \
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soundPlayed = ""; \
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suppressed = ""; \
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take = ""; \
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turnIn = ""; \
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turnOut = ""; \
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visionModeChanged = ""; \
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weaponAssembled = ""; \
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weaponDisassembled = ""; \
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weaponDeployed = ""; \
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weaponRested = "";
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8
mod.cpp
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8
mod.cpp
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name = "M119"; // Name of your mod
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author = "TBD Team";
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actionName = "Author"; // Text displayed on the "website" button
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action = "https://tbdevent.eu/"; // Website URL, that can accessed from the expansions menu
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tooltipOwned = "TBD Event"; // Tool tip displayed when the mouse is left over, in the main menu
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// Overview text, displayed from the extension menu
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overview = "M119";
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