Fucking game
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104
addons/m119/tbd_m119/data/seven.rvmat
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104
addons/m119/tbd_m119/data/seven.rvmat
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////////////////////////////////////////////////////////////////////
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//DeRap: Produced from mikero's Dos Tools Dll version 5.52
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//'now' is Fri Feb 09 09:45:35 2018 : 'file' last modified on Fri Feb 09 09:45:35 2018
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//http://dev-heaven.net/projects/list_files/mikero-pbodll
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////////////////////////////////////////////////////////////////////
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#define _ARMA_
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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ambient[] = { 0.5, 0.5, 0.5, 0.5 };
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diffuse[] = { 0.5, 0.5, 0.5, 0.5 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0.5 };
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specularPower = 100;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture="x\TBD_M119\addons\M119\tbd_m119\data\seven_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture="x\TBD_M119\addons\M119\tbd_m119\data\seven_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture="x\TBD_M119\addons\M119\tbd_m119\data\seven_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 1 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage7 {
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texture = "a3\data_f\env_land_ca.paa";
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useWorldEnvMap = "true";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 1 };
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pos[] = { 0, 0, 0 };
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};
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};
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class StageTI {
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texture = "a3\data_f\default_vehicle_ti_ca.paa";
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};
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