Added pose
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@@ -32,7 +32,7 @@ class CfgVehicles {
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slingLoadCargoMemoryPoints[] = {"sling_point_1", "sling_point_2", "towing_point"};
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transportSoldier = 0;
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cargoAction[] = {"Mortar_Gunner"};
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cargoAction[] = {"M119pose"};
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getInAction = "GetInMortar";
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getOutAction = "GetOutLow";
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unitInfoType = "RscUnitInfoMortar";
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@@ -43,7 +43,7 @@ class CfgVehicles {
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class Turrets : Turrets {
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class MainTurret : MainTurret {
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gunnerAction = "Mortar_Gunner";
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gunnerAction = "M119pose";
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gunnergetInAction = "GetInLow";
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gunnergetOutAction = "GetOutLow";
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weapons[] = {QUOTE(TBD_M119_WEAPON)};
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BIN
addons/m119/tbd_m119/animations/m119pose.rtm
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BIN
addons/m119/tbd_m119/animations/m119pose.rtm
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32
addons/m119/tbd_m119/cfgMoves.hpp
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32
addons/m119/tbd_m119/cfgMoves.hpp
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@@ -0,0 +1,32 @@
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//class CfgPatches {
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// class M119pose {
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// author = "Tvoje_mama";
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// requiredVersion = 0.1;
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// requiredAddons[]= {
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// "A3_Anims_F"
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// };
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// units[] = {};
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// weapons[] = {};
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// };
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//};
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class CfgMovesBasic {
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class defaultDie;
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class ManActions {
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M119pose = "M119pose";
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};
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};
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class CfgMovesMaleSdr: CfgMovesBasic {
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skeletonName = "OFP2_ManSkeleton";
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gestures = "CfgGesturesMale";
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class States {
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class Crew;
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class M119pose: Crew {
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file = QPATHTOF(TBD_M119\animations\M119pose.rtm);
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};
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};
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};
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@@ -17,3 +17,4 @@ class Mode_SemiAuto;
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#include "CfgVehicles.hpp"
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#include "CfgMagazines.hpp"
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#include "CfgAnimationSourceSounds.hpp"
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#include "CfgMoves.hpp"
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