Added pose

This commit is contained in:
Tklama
2024-04-16 19:22:35 +02:00
parent ab18a91e53
commit 9d1eafe366
5 changed files with 35 additions and 2 deletions

View File

@@ -32,7 +32,7 @@ class CfgVehicles {
slingLoadCargoMemoryPoints[] = {"sling_point_1", "sling_point_2", "towing_point"};
transportSoldier = 0;
cargoAction[] = {"Mortar_Gunner"};
cargoAction[] = {"M119pose"};
getInAction = "GetInMortar";
getOutAction = "GetOutLow";
unitInfoType = "RscUnitInfoMortar";
@@ -43,7 +43,7 @@ class CfgVehicles {
class Turrets : Turrets {
class MainTurret : MainTurret {
gunnerAction = "Mortar_Gunner";
gunnerAction = "M119pose";
gunnergetInAction = "GetInLow";
gunnergetOutAction = "GetOutLow";
weapons[] = {QUOTE(TBD_M119_WEAPON)};

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@@ -0,0 +1,32 @@
//class CfgPatches {
// class M119pose {
// author = "Tvoje_mama";
// requiredVersion = 0.1;
// requiredAddons[]= {
// "A3_Anims_F"
// };
// units[] = {};
// weapons[] = {};
// };
//};
class CfgMovesBasic {
class defaultDie;
class ManActions {
M119pose = "M119pose";
};
};
class CfgMovesMaleSdr: CfgMovesBasic {
skeletonName = "OFP2_ManSkeleton";
gestures = "CfgGesturesMale";
class States {
class Crew;
class M119pose: Crew {
file = QPATHTOF(TBD_M119\animations\M119pose.rtm);
};
};
};

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@@ -17,3 +17,4 @@ class Mode_SemiAuto;
#include "CfgVehicles.hpp"
#include "CfgMagazines.hpp"
#include "CfgAnimationSourceSounds.hpp"
#include "CfgMoves.hpp"