Added scope reticle, trigger animation
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@@ -55,6 +55,18 @@ class close_2 {
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};
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};
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class gears {
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class gears_1 {
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loop = 0;
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terminate = 1;
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sound0[] = {QPATHTOF(TBD_M119\sounds\gears.ogg), 5, 1, 20};
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sound1[] = {QPATHTOF(TBD_M119\sounds\gears.ogg), 5, 1, 20};
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sound[] = {"sound0", 1};
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trigger = "direction";
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};
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};
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};
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@@ -24,8 +24,8 @@ class CfgVehicles {
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author = "TBD Team";
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displayName = "M119";
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model = QPATHTOF(TBD_M119\TBD_M119);
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editorPreview = QPATHTOF(TBD_M119\data\preview.paa);
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picture = QPATHTOF(TBD_M119\data\TBD_M119_icon.paa);
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editorPreview = QPATHTOF(TBD_M119\data\preview.jpg);
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picture = QPATHTOF(TBD_M119\data\M119_icon.paa);
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side = 0;
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faction = "OPF_F";
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crew = "O_Soldier_F";
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@@ -118,6 +118,12 @@ class CfgVehicles {
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animPeriod = 0;
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};
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class trigger_rotation_source {
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source = "user";
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initPhase = 0;
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animPeriod = 0;
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};
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class rightwheel_source {
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source = "user";
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initPhase = 0;
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@@ -159,7 +165,7 @@ class CfgVehicles {
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sound = "close";
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soundPosition = "konec_hlavne";
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};
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class handle_breach_source {
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source = "user";
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@@ -176,6 +182,8 @@ class CfgVehicles {
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source = "user";
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initPhase = 0;
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animPeriod = 1;
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sound = "gears";
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soundPosition = "konec_hlavne";
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};
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class magazine_load_source {
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@@ -7,8 +7,8 @@
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#define _ARMA_
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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ambient[] = { 0.5, 0.5, 0.5, 0.5 };
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diffuse[] = { 0.5, 0.5, 0.5, 0.5 };
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ambient[] = { 0.65, 0.65, 0.65, 0.65 };
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diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0.5 };
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@@ -7,8 +7,8 @@
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#define _ARMA_
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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ambient[] = { 0.5, 0.5, 0.5, 0.5 };
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diffuse[] = { 0.5, 0.5, 0.5, 0.5 };
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ambient[] = { 0.65, 0.65, 0.65, 0.65 };
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diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0.5 };
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@@ -7,8 +7,8 @@
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#define _ARMA_
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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ambient[] = { 0.5, 0.5, 0.5, 0.5 };
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diffuse[] = { 0.5, 0.5, 0.5, 0.5 };
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ambient[] = { 0.65, 0.65, 0.65, 0.65 };
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diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0.5 };
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After Width: | Height: | Size: 122 KiB |
@@ -7,8 +7,8 @@
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#define _ARMA_
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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ambient[] = { 0.5, 0.5, 0.5, 0.5 };
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diffuse[] = { 0.5, 0.5, 0.5, 0.5 };
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ambient[] = { 0.65, 0.65, 0.65, 0.65 };
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diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0.5 };
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@@ -7,8 +7,8 @@
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#define _ARMA_
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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ambient[] = { 0.5, 0.5, 0.5, 0.5 };
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diffuse[] = { 0.5, 0.5, 0.5, 0.5 };
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ambient[] = { 0.65, 0.65, 0.65, 0.65 };
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diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0.5 };
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@@ -7,8 +7,8 @@
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#define _ARMA_
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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ambient[] = { 0.5, 0.5, 0.5, 0.5 };
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diffuse[] = { 0.5, 0.5, 0.5, 0.5 };
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ambient[] = { 0.65, 0.65, 0.65, 0.65 };
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diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0.5 };
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@@ -7,8 +7,8 @@
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#define _ARMA_
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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ambient[] = { 0.5, 0.5, 0.5, 0.5 };
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diffuse[] = { 0.5, 0.5, 0.5, 0.5 };
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ambient[] = { 0.65, 0.65, 0.65, 0.65 };
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diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0.5 };
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@@ -7,8 +7,8 @@
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#define _ARMA_
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//Class armor_f_gamma : MBT_01\Data\MBT_01_body.rvmat{
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ambient[] = { 0.5, 0.5, 0.5, 0.5 };
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diffuse[] = { 0.5, 0.5, 0.5, 0.5 };
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ambient[] = { 0.65, 0.65, 0.65, 0.65 };
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diffuse[] = { 0.65, 0.65, 0.65, 0.65 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 1 };
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specular[] = { 0.5, 0.5, 0.5, 0.5 };
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