Added towing rotation source
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@@ -2,32 +2,39 @@
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<Project name="tbd_mortar">
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<Package name="Translation">
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<Key ID="STR_TBD_M119_M119_NAME">
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<English>M119</English>
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<Czech>M119</Czech>
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<English>M119A3</English>
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<Czech>M119A3</Czech>
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<Russian>M119A3</Russian>
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</Key>
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<Key ID="STR_TBD_M119_M119_OPEN_BREECH">
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<English>Open breech</English>
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<Czech>Otevřít zadovku</Czech>
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<Russian>Открыть</Russian>
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</Key>
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<Key ID="STR_TBD_M119_M119_CLOSE_BREECH">
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<English>Close breech</English>
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<Czech>Zavřít zadovku</Czech>
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<Russian>Закрыть</Russian>
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</Key>
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<Key ID="STR_TBD_M119_M119_FOLD">
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<English>Fold</English>
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<Czech>Složit</Czech>
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<Russian>Сложить</Russian>
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</Key>
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<Key ID="STR_TBD_M119_M119_UNFOLD">
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<English>Unfold</English>
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<Czech>Rozložit</Czech>
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<Russian>Развернуть</Russian>
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</Key>
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<Key ID="STR_TBD_M119_M119_LOAD">
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<English>Load</English>
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<Czech>Nabít</Czech>
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<Russian>Зарядить</Russian>
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</Key>
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<Key ID="STR_TBD_M119_M119_UNLOAD">
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<English>Unload</English>
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<Czech>Vybít</Czech>
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<Russian>Разрядить</Russian>
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</Key>
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</Package>
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</Project>
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@@ -22,13 +22,13 @@ class CfgVehicles {
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scope = 2;
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scopeCurator = 2;
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author = "TBD Team";
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displayName = "M119";
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displayName = "M119A3";
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model = QPATHTOF(TBD_M119\TBD_M119);
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editorPreview = QPATHTOF(TBD_M119\data\preview.jpg);
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picture = QPATHTOF(TBD_M119\data\M119_icon.paa);
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side = 0;
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faction = "OPF_F";
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crew = "O_Soldier_F";
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crew = "B_Soldier_F";
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slingLoadCargoMemoryPoints[] = {"sling_point_1", "sling_point_2", "towing_point"};
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transportSoldier = 0;
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@@ -112,7 +112,7 @@ class CfgVehicles {
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ace_dragging_ignoreWeight = 1;
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class AnimationSources {
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class carriage_rotation_source {
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class rest_rotation_source {
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source = "user";
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initPhase = 0;
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animPeriod = 0;
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@@ -77,16 +77,16 @@ class Animations
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angle0 = "rad +360";
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angle1 = "rad -360";
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};
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class carriage
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class rest
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{
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type="rotation";
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source="carriage_rotation_source";
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selection="carriage";
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axis="rot_carriage";
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minValue=0.0;
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maxValue=90.0;
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angle0 = "rad 0";
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angle1 = "rad -90";
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source="rest_rotation_source";
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selection="rest";
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axis="axis_wheels";
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minValue = "rad -360";
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maxValue = "rad +360";
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angle0 = "rad +360";
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angle1 = "rad -360";
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};
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class MainTurret {
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